karts/screenspace.vert.glsl

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2025-02-16 11:28:18 +13:00
#version 460 core
layout(location = 0) in vec4 attr_pos;
layout(location = 1) in vec2 attr_texcoord;
out vec2 vert_texcoord;
void main() {
vert_texcoord = attr_texcoord;
gl_Position = attr_pos;
}