26 lines
313 B
GLSL
26 lines
313 B
GLSL
@vs vs
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in vec4 position;
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in vec2 texcoord0;
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out vec2 uv;
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void main() {
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gl_Position = position;
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uv = texcoord0;
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}
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@end
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@fs fs
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uniform texture2D tex;
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uniform sampler smp;
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in vec2 uv;
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out vec4 frag_color;
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void main() {
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frag_color = texture(sampler2D(tex, smp), uv);
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}
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@end
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@program triangle vs fs
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