textures
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6e92a5a963
commit
b8aa496964
2 changed files with 54 additions and 25 deletions
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@ -1,25 +1,24 @@
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@vs vs
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uniform vs_params {
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float rotation;
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};
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in vec4 position;
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in vec4 color0;
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in vec2 texcoord0;
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out vec4 color;
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out vec2 uv;
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void main() {
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gl_Position = position * vec4(rotation, 1, 1, 1);
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color = color0;
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gl_Position = position;
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uv = texcoord0;
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}
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@end
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@fs fs
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in vec4 color;
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uniform texture2D tex;
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uniform sampler smp;
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in vec2 uv;
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out vec4 frag_color;
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void main() {
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frag_color = color;
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frag_color = texture(sampler2D(tex, smp), uv);
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}
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@end
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60
src/main.c
60
src/main.c
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@ -10,29 +10,61 @@ static struct {
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sg_pipeline pip;
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sg_bindings bind;
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sg_pass_action pass_action;
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vs_params_t vs_params;
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int index;
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} state;
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typedef struct {
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float x, y, z;
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int16_t u, v;
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} vertex_t;
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static void init(void) {
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sg_setup(&(sg_desc){
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.environment = sglue_environment(),
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.logger.func = slog_func,
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});
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state.vs_params.rotation = 0.0f;
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state.index = 0;
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float vertices[] = {
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0.0f, 0.5f, 0.5f, 1.0f, 0.0f, 0.0f, 1.0f,
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-0.5f, -0.5f, 0.5f, 0.0f, 1.0f, 0.0f, 1.0f,
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0.5f, -0.5f, 0.5f, 0.0f, 0.0f, 1.0f, 1.0f,
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vertex_t vertices[] = {
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{ 0.5f, 0.5f, 0.0f, 1.0f * 32767, 1.0f * 32767 }, // top right
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{ 0.5f, -0.5f, 0.0f, 1.0f * 32767, 0.0f * 32767 }, // bottom right
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{ -0.5f, -0.5f, 0.0f, 0.0f * 32767, 0.0f * 32767 }, // bottom left
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{ -0.5f, 0.5f, 0.0f, 0.0f * 32767, 1.0f * 32767 } // top left
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};
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unsigned int indices[] = { // note that we start from 0!
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0, 1, 3, // first triangle
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1, 2, 3 // second triangle
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};
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state.bind.vertex_buffers[0] = sg_make_buffer(&(sg_buffer_desc){
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.data = SG_RANGE(vertices),
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.label = "triangle-vertices"
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});
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state.bind.index_buffer = sg_make_buffer(&(sg_buffer_desc){
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.type = SG_BUFFERTYPE_INDEXBUFFER,
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.data = SG_RANGE(indices),
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.label = "triangle-indices"
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});
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uint32_t pixels[4*4] = {
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0xFF000000, 0xFFFF00FF, 0xFF000000, 0xFFFF00FF,
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0xFFFF00FF, 0xFF000000, 0xFFFF00FF, 0xFF000000,
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0xFF000000, 0xFFFF00FF, 0xFF000000, 0xFFFF00FF,
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0xFFFF00FF, 0xFF000000, 0xFFFF00FF, 0xFF000000,
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};
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state.bind.fs.images[SLOT_tex] = sg_make_image(&(sg_image_desc){
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.width = 4,
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.height = 4,
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.data.subimage[0][0] = SG_RANGE(pixels),
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.label = "triangle-texture",
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.pixel_format = SG_PIXELFORMAT_RGBA8,
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});
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state.bind.fs.samplers[SLOT_smp] = sg_make_sampler(&(sg_sampler_desc){
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.label = "triangle-sampler"
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});
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sg_shader shd = sg_make_shader(triangle_shader_desc(sg_query_backend()));
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state.pip = sg_make_pipeline(&(sg_pipeline_desc){
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@ -40,17 +72,17 @@ static void init(void) {
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.layout = {
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.attrs = {
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[ATTR_vs_position].format = SG_VERTEXFORMAT_FLOAT3,
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[ATTR_vs_color0].format = SG_VERTEXFORMAT_FLOAT4
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[ATTR_vs_texcoord0].format = SG_VERTEXFORMAT_SHORT2N,
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}
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},
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.label = "triangle-pipeline",
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.index_type = SG_INDEXTYPE_UINT32,
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.cull_mode = SG_CULLMODE_BACK,
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.face_winding = SG_FACEWINDING_CCW,
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.sample_count = 1,
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});
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state.pass_action = (sg_pass_action) {
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.colors[0] = { .load_action=SG_LOADACTION_CLEAR, .clear_value={0.0f, 0.0f, 0.0f, 1.0f } }
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.colors[0] = { .load_action=SG_LOADACTION_CLEAR, .clear_value={0.2f, 0.4f, 0.3f, 1.0f } }
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};
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}
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@ -58,9 +90,7 @@ void frame(void) {
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sg_begin_pass(&(sg_pass){ .action = state.pass_action, .swapchain = sglue_swapchain() });
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sg_apply_pipeline(state.pip);
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sg_apply_bindings(&state.bind);
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state.vs_params.rotation = sin(++state.index * 0.05);
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sg_apply_uniforms(SG_SHADERSTAGE_VS, 0, &SG_RANGE(state.vs_params));
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sg_draw(0, 3, 1);
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sg_draw(0, 6, 1);
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sg_end_pass();
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sg_commit();
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}
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