38 lines
506 B
GLSL
38 lines
506 B
GLSL
@ctype vec2 HMM_Vec2
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@ctype mat4 HMM_Mat4
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@vs vs
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in vec4 pos;
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in vec4 color0;
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in vec2 texcoord0;
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uniform vs_params {
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mat4 mvp;
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vec2 texture_scale;
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};
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out vec4 color;
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out vec2 uv;
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void main() {
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gl_Position = mvp * pos;
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color = color0;
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uv = texcoord0 * texture_scale;
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}
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@end
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@fs fs
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uniform texture2D tex;
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uniform sampler smp;
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in vec4 color;
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in vec2 uv;
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out vec4 frag_color;
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void main() {
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frag_color = texture(sampler2D(tex, smp), uv) * color;
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}
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@end
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@program transform vs fs
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