gear/shaders/transform.glsl
2024-08-19 16:20:49 +12:00

38 lines
506 B
GLSL

@ctype vec2 HMM_Vec2
@ctype mat4 HMM_Mat4
@vs vs
in vec4 pos;
in vec4 color0;
in vec2 texcoord0;
uniform vs_params {
mat4 mvp;
vec2 texture_scale;
};
out vec4 color;
out vec2 uv;
void main() {
gl_Position = mvp * pos;
color = color0;
uv = texcoord0 * texture_scale;
}
@end
@fs fs
uniform texture2D tex;
uniform sampler smp;
in vec4 color;
in vec2 uv;
out vec4 frag_color;
void main() {
frag_color = texture(sampler2D(tex, smp), uv) * color;
}
@end
@program transform vs fs