testing
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2 changed files with 7 additions and 4 deletions
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@ -1,3 +1,4 @@
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@ctype vec2 HMM_Vec2
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@ctype mat4 HMM_Mat4
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@vs vs
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in vec4 pos;
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@ -6,6 +7,7 @@ in vec2 texcoord0;
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uniform vs_params {
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mat4 mvp;
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vec2 texture_scale;
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};
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out vec4 color;
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@ -14,7 +16,7 @@ out vec2 uv;
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void main() {
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gl_Position = mvp * pos;
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color = color0;
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uv = texcoord0;
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uv = texcoord0 * texture_scale;
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}
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@end
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@ -60,11 +60,11 @@ static void init(void) {
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.height = 2,
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.data.subimage[0][0] = SG_RANGE(pixels),
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.label = "triangle-texture",
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.pixel_format = SG_PIXELFORMAT_BGRA8,
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.pixel_format = SG_PIXELFORMAT_RGBA8,
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});
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bind->fs.samplers[SLOT_smp] = sg_make_sampler(&(sg_sampler_desc){
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.label = "triangle-sampler"
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.label = "triangle-sampler",
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});
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sg_shader shd = sg_make_shader(transform_shader_desc(sg_query_backend()));
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@ -110,7 +110,8 @@ void frame(void) {
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HMM_Mat4 mvp = HMM_MulM4(view_proj, model);
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vs_params_t params = {
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.mvp = mvp
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.mvp = mvp,
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.texture_scale = HMM_V2(1.0f, 1.0f),
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};
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sg_apply_bindings(state.bindings.data[i]);
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