This commit is contained in:
sam 2024-08-18 15:21:25 +12:00
parent 6e92a5a963
commit b8aa496964
2 changed files with 54 additions and 25 deletions

View file

@ -1,25 +1,24 @@
@vs vs @vs vs
uniform vs_params {
float rotation;
};
in vec4 position; in vec4 position;
in vec4 color0; in vec2 texcoord0;
out vec4 color; out vec2 uv;
void main() { void main() {
gl_Position = position * vec4(rotation, 1, 1, 1); gl_Position = position;
color = color0; uv = texcoord0;
} }
@end @end
@fs fs @fs fs
in vec4 color; uniform texture2D tex;
uniform sampler smp;
in vec2 uv;
out vec4 frag_color; out vec4 frag_color;
void main() { void main() {
frag_color = color; frag_color = texture(sampler2D(tex, smp), uv);
} }
@end @end

View file

@ -10,29 +10,61 @@ static struct {
sg_pipeline pip; sg_pipeline pip;
sg_bindings bind; sg_bindings bind;
sg_pass_action pass_action; sg_pass_action pass_action;
vs_params_t vs_params;
int index;
} state; } state;
typedef struct {
float x, y, z;
int16_t u, v;
} vertex_t;
static void init(void) { static void init(void) {
sg_setup(&(sg_desc){ sg_setup(&(sg_desc){
.environment = sglue_environment(), .environment = sglue_environment(),
.logger.func = slog_func, .logger.func = slog_func,
}); });
state.vs_params.rotation = 0.0f; vertex_t vertices[] = {
state.index = 0; { 0.5f, 0.5f, 0.0f, 1.0f * 32767, 1.0f * 32767 }, // top right
{ 0.5f, -0.5f, 0.0f, 1.0f * 32767, 0.0f * 32767 }, // bottom right
float vertices[] = { { -0.5f, -0.5f, 0.0f, 0.0f * 32767, 0.0f * 32767 }, // bottom left
0.0f, 0.5f, 0.5f, 1.0f, 0.0f, 0.0f, 1.0f, { -0.5f, 0.5f, 0.0f, 0.0f * 32767, 1.0f * 32767 } // top left
-0.5f, -0.5f, 0.5f, 0.0f, 1.0f, 0.0f, 1.0f,
0.5f, -0.5f, 0.5f, 0.0f, 0.0f, 1.0f, 1.0f,
}; };
unsigned int indices[] = { // note that we start from 0!
0, 1, 3, // first triangle
1, 2, 3 // second triangle
};
state.bind.vertex_buffers[0] = sg_make_buffer(&(sg_buffer_desc){ state.bind.vertex_buffers[0] = sg_make_buffer(&(sg_buffer_desc){
.data = SG_RANGE(vertices), .data = SG_RANGE(vertices),
.label = "triangle-vertices" .label = "triangle-vertices"
}); });
state.bind.index_buffer = sg_make_buffer(&(sg_buffer_desc){
.type = SG_BUFFERTYPE_INDEXBUFFER,
.data = SG_RANGE(indices),
.label = "triangle-indices"
});
uint32_t pixels[4*4] = {
0xFF000000, 0xFFFF00FF, 0xFF000000, 0xFFFF00FF,
0xFFFF00FF, 0xFF000000, 0xFFFF00FF, 0xFF000000,
0xFF000000, 0xFFFF00FF, 0xFF000000, 0xFFFF00FF,
0xFFFF00FF, 0xFF000000, 0xFFFF00FF, 0xFF000000,
};
state.bind.fs.images[SLOT_tex] = sg_make_image(&(sg_image_desc){
.width = 4,
.height = 4,
.data.subimage[0][0] = SG_RANGE(pixels),
.label = "triangle-texture",
.pixel_format = SG_PIXELFORMAT_RGBA8,
});
state.bind.fs.samplers[SLOT_smp] = sg_make_sampler(&(sg_sampler_desc){
.label = "triangle-sampler"
});
sg_shader shd = sg_make_shader(triangle_shader_desc(sg_query_backend())); sg_shader shd = sg_make_shader(triangle_shader_desc(sg_query_backend()));
state.pip = sg_make_pipeline(&(sg_pipeline_desc){ state.pip = sg_make_pipeline(&(sg_pipeline_desc){
@ -40,17 +72,17 @@ static void init(void) {
.layout = { .layout = {
.attrs = { .attrs = {
[ATTR_vs_position].format = SG_VERTEXFORMAT_FLOAT3, [ATTR_vs_position].format = SG_VERTEXFORMAT_FLOAT3,
[ATTR_vs_color0].format = SG_VERTEXFORMAT_FLOAT4 [ATTR_vs_texcoord0].format = SG_VERTEXFORMAT_SHORT2N,
} }
}, },
.label = "triangle-pipeline", .label = "triangle-pipeline",
.index_type = SG_INDEXTYPE_UINT32,
.cull_mode = SG_CULLMODE_BACK, .cull_mode = SG_CULLMODE_BACK,
.face_winding = SG_FACEWINDING_CCW,
.sample_count = 1, .sample_count = 1,
}); });
state.pass_action = (sg_pass_action) { state.pass_action = (sg_pass_action) {
.colors[0] = { .load_action=SG_LOADACTION_CLEAR, .clear_value={0.0f, 0.0f, 0.0f, 1.0f } } .colors[0] = { .load_action=SG_LOADACTION_CLEAR, .clear_value={0.2f, 0.4f, 0.3f, 1.0f } }
}; };
} }
@ -58,9 +90,7 @@ void frame(void) {
sg_begin_pass(&(sg_pass){ .action = state.pass_action, .swapchain = sglue_swapchain() }); sg_begin_pass(&(sg_pass){ .action = state.pass_action, .swapchain = sglue_swapchain() });
sg_apply_pipeline(state.pip); sg_apply_pipeline(state.pip);
sg_apply_bindings(&state.bind); sg_apply_bindings(&state.bind);
state.vs_params.rotation = sin(++state.index * 0.05); sg_draw(0, 6, 1);
sg_apply_uniforms(SG_SHADERSTAGE_VS, 0, &SG_RANGE(state.vs_params));
sg_draw(0, 3, 1);
sg_end_pass(); sg_end_pass();
sg_commit(); sg_commit();
} }