gear/Makefile

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Makefile
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BINARY=gear-bin
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SHADERC=sokol-shdc
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CFLAGS=-I. -Iinclude -Wall -Wextra -Werror -Wno-header-guard -Wno-comment -Wno-unused-parameter -Wno-unused-function -Ofast
CXXFLAGS=$(CFLAGS) -std=c++11
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LDFLAGS=-g
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SHADER_FLAGS=--slang glsl430:hlsl5:metal_macos
C_FILES=$(shell find -L src -type f -name '*.c')
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C_OBJ=$(C_FILES:.c=.o)
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CXX_FILES=$(shell find -L src -type f -name '*.cpp')
CXX_OBJ=$(CXX_FILES:.cpp=.o)
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SHADER_FILES=$(shell find -L * -type f -name '*.glsl')
SHADER_OBJ=$(SHADER_FILES:.glsl=.glsl.h)
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RESOURCES_DIR=res
RESOURCES_C=$(RESOURCES_DIR)/res.c
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RESOURCES_OBJ=$(RESOURCES_DIR)/res.o
RESOURCES_H=include/gear/resources.h
RESOURCE_FILES=$(shell find -L res -type f -not -name '*.o' -not -name '*.c')
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ifeq ($(CC), gcc)
CFLAGS += -Wno-use-after-free
endif
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ifeq ($(OS), Windows_NT)
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CFLAGS += -DSOKOL_D3D11 -D_CRT_SECURE_NO_WARNINGS
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BINARY := $(BINARY).exe
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else
UNAME_S := $(shell uname -s)
ifeq ($(UNAME_S), Linux)
CFLAGS += -DSOKOL_GLCORE
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LDFLAGS += $(shell pkg-config --libs x11 xi xcursor gl) -ldl -pthread -lm -lasound
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endif
ifeq ($(UNAME_S), Darwin)
CFLAGS += -DSOKOL_METAL
LDFLAGS += -framework Cocoa -framework QuartzCore -framework Metal -framework MetalKit -framework AudioToolbox
OBJC_FILES=$(shell find -L * -type f -name '*.m')
OBJC_OBJ=$(OBJC_FILES:.m=.o)
endif
endif
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.PHONY: shaders resources run clean bear
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$(BINARY): $(SHADER_OBJ) $(RESOURCES_H) $(C_OBJ) $(CXX_OBJ) $(OBJC_OBJ)
$(CXX) $(C_OBJ) $(CXX_OBJ) $(OBJC_OBJ) $(RESOURCES_OBJ) $(LDFLAGS) -o $(BINARY)
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shaders: $(SHADER_OBJ)
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@echo "Shaders compiled"
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resources: $(RESOURCES_OBJ) $(RESOURCES_H)
@echo "Resources compiled"
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$(RESOURCES_C):
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@echo "// Generated resource file" > $(RESOURCES_C)
$(foreach res, $(RESOURCE_FILES), xxd -i $(res) >> $(RESOURCES_C);)
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$(RESOURCES_OBJ): $(RESOURCES_C) $(RESOURCE_FILES)
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$(CC) -o $@ -c $(RESOURCES_C)
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$(RESOURCES_H): $(RESOURCES_OBJ)
@echo "#ifndef __G_RESOURCES_H__" > $@
@echo "#define __G_RESOURCES_H__" >> $@
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nm -g -j $(RESOURCES_OBJ) | sed "s/^_//" | \
awk '{ if($$0 ~ /len$$/) { print "extern int " $$0 ";" } else { print "extern char " $$0 "[];" } }' >> $@
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@echo "#endif" >> $@
@echo "Resources compiled"
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%.glsl.h: %.glsl
$(SHADERC) --input $< --output $@ $(SHADER_FLAGS)
%.o: %.c
$(CC) -o $@ -c $< $(CFLAGS)
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%.o: %.cpp
$(CXX) -o $@ -c $< $(CXXFLAGS)
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%.o: %.m
$(CC) -o $@ -c $< $(OBJC_FLAGS) $(CFLAGS)
run: $(BINARY)
./$(BINARY)
bear: clean
bear -- $(MAKE) $(BINARY)
clean:
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rm -rf $(C_OBJ) $(OBJC_OBJ) $(SHADER_OBJ) $(RESOURCES_OBJ) $(RESOURCES_C) $(RESOURCES_H) $(BINARY)