gear/Makefile

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Makefile
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BINARY=gear
SHADERC=sokol-shdc
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CFLAGS=-I. -Iinclude -Wall -Wextra -Werror -Wno-header-guard -Wno-comment -g
LDFLAGS=-g
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SHADER_FLAGS=--slang glsl430:hlsl5:metal_macos
C_FILES=$(shell find -L * -type f -name '*.c')
C_OBJ=$(C_FILES:.c=.o)
SHADER_FILES=$(shell find -L * -type f -name '*.glsl')
SHADER_OBJ=$(SHADER_FILES:.glsl=.glsl.h)
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RESOURCES_DIR=res
RESOURCES_OBJ=$(RESOURCES_DIR)/res.o
RESOURCES_H=include/gear/resources.h
RESOURCE_FILES=$(shell find -L $(RESOURCES_DIR) -type f -not -wholename $(RESOURCES_OBJ))
ifeq ($(CC), gcc)
CFLAGS += -Wno-use-after-free
endif
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ifeq ($(OS), Windows_NT)
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CFLAGS += -DSOKOL_D3D11 -D_CRT_SECURE_NO_WARNINGS
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BINARY := $(BINARY).exe
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else
UNAME_S := $(shell uname -s)
ifeq ($(UNAME_S), Linux)
CFLAGS += -DSOKOL_GLCORE
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LDFLAGS += $(shell pkg-config --libs x11 xi xcursor gl) -ldl -pthread -lm -lasound
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endif
ifeq ($(UNAME_S), Darwin)
CFLAGS += -DSOKOL_METAL
LDFLAGS += -framework Cocoa -framework QuartzCore -framework Metal -framework MetalKit -framework AudioToolbox
OBJC_FILES=$(shell find -L * -type f -name '*.m')
OBJC_OBJ=$(OBJC_FILES:.m=.o)
endif
endif
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.PHONY: shaders resources
$(BINARY): shaders resources $(RESOURCES_OBJ) $(C_OBJ) $(OBJC_OBJ)
$(CC) $(C_OBJ) $(OBJC_OBJ) $(RESOURCES_OBJ) $(LDFLAGS) -o $(BINARY)
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shaders: $(SHADER_OBJ)
@echo Shaders compiled
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resources:
$(LD) -r -b binary -o $(RESOURCES_OBJ) $(RESOURCE_FILES)
@echo "#ifndef __G_RESOURCES_H__" > $(RESOURCES_H)
@echo "#define __G_RESOURCES_H__" >> $(RESOURCES_H)
@nm -j $(RESOURCES_OBJ) | awk '{ print "extern char " $$0 "[];" }' >> $(RESOURCES_H)
@echo "#endif" >> $(RESOURCES_H)
@echo Resources compiled
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%.glsl.h: %.glsl
$(SHADERC) --input $< --output $@ $(SHADER_FLAGS)
%.o: %.c
$(CC) -o $@ -c $< $(CFLAGS)
%.o: %.m
$(CC) -o $@ -c $< $(OBJC_FLAGS) $(CFLAGS)
run: $(BINARY)
./$(BINARY)
bear: clean
bear -- $(MAKE) $(BINARY)
clean:
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rm -rf $(C_OBJ) $(OBJC_OBJ) $(SHADER_OBJ) $(RESOURCES_OBJ) $(RESOURCES_H) $(BINARY)