12 lines
238 B
GLSL
12 lines
238 B
GLSL
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#version 460 core
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layout(location = 0) in vec3 attr_pos;
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layout(location = 1) in vec3 attr_color;
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layout(location = 0) out vec4 vert_color;
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void main() {
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vert_color = vec4(attr_color, 1.0);
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gl_Position = vec4(attr_pos, 1.0);
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}
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