messy first commit

This commit is contained in:
sam 2024-11-25 18:59:37 +13:00
commit 9bb91701d1
9 changed files with 577 additions and 0 deletions

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BasedOnStyle: WebKit
IndentWidth: 4
TabWidth: 4
UseTab: Never
AlignConsecutiveDeclarations: false
AlignConsecutiveAssignments: false
AlignTrailingComments: true
ColumnLimit: 105
BreakBeforeBraces: Attach
AllowShortIfStatementsOnASingleLine: false
AllowShortLoopsOnASingleLine: false
AllowShortFunctionsOnASingleLine: false
AllowShortLambdasOnASingleLine: false
PointerAlignment: Left
SpaceBeforeParens: Never
SpacesInParentheses: false
SpacesInConditionalStatement: false
SpacesInContainerLiterals: false
SpaceAfterCStyleCast: false
SpaceBeforeCpp11BracedList: false
SpaceBeforeSquareBrackets: false
SpacesBeforeTrailingComments: 2
PenaltyBreakAssignment: 1000
NamespaceIndentation: All

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.gitignore vendored Normal file
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# Xmake cache
.xmake/
build/
# MacOS Cache
.DS_Store
.cache/
.compile_commands.json

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compile_commands.json Normal file
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[
{
"directory": "/home/sam/Documents/Projects/ember",
"arguments": ["/usr/bin/gcc", "-c", "-g", "-O0", "-std=c++20", "-Isrc", "-I", "/usr/include/X11/dri", "-I", "/home/sam/.xmake/packages/g/glad/v0.1.36/80c1f8a051e04d3388507894e8651024/include", "-o", "build/.objs/ember/linux/arm64/debug/src/main.cpp.o", "src/main.cpp"],
"file": "src/main.cpp"
}]

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shaders/basic.frag Normal file
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#version 460 core
layout(location = 0) in vec4 vert_color;
layout(location = 0) out vec4 frag_color;
void main() {
frag_color = vert_color;
}

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shaders/basic.vert Normal file
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#version 460 core
layout(location = 0) in vec3 attr_pos;
layout(location = 1) in vec3 attr_color;
layout(location = 0) out vec4 vert_color;
void main() {
vert_color = vec4(attr_color, 1.0);
gl_Position = vec4(attr_pos, 1.0);
}

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src/ember/keys.h Normal file
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#pragma once
enum Keys {
SPACE = 32,
APOSTROPHE = 39,
COMMA = 44,
MINUS = 45,
PERIOD = 46,
SLASH = 47,
ZERO = 48,
ONE = 49,
TWO = 50,
THREE = 51,
FOUR = 52,
FIVE = 53,
SIX = 54,
SEVEN = 55,
EIGHT = 56,
NINE = 57,
SEMICOLON = 59,
EQUAL = 61,
A = 65,
B = 66,
C = 67,
D = 68,
E = 69,
F = 70,
G = 71,
H = 72,
I = 73,
J = 74,
K = 75,
L = 76,
M = 77,
N = 78,
O = 79,
P = 80,
Q = 81,
R = 82,
S = 83,
T = 84,
U = 85,
V = 86,
W = 87,
X = 88,
Y = 89,
Z = 90,
LEFT_BRACKET = 91,
BACKSLASH = 92,
RIGHT_BRACKET = 93,
GRAVE_ACCENT = 96,
WORLD_1 = 161,
WORLD_2 = 162,
ESCAPE = 256,
ENTER = 257,
TAB = 258,
BACKSPACE = 259,
INSERT = 260,
DELETE = 261,
RIGHT = 262,
LEFT = 263,
DOWN = 264,
UP = 265,
PAGE_UP = 266,
PAGE_DOWN = 267,
HOME = 268,
END = 269,
CAPS_LOCK = 280,
SCROLL_LOCK = 281,
NUM_LOCK = 282,
PRINT_SCREEN = 283,
PAUSE = 284,
F1 = 290,
F2 = 291,
F3 = 292,
F4 = 293,
F5 = 294,
F6 = 295,
F7 = 296,
F8 = 297,
F9 = 298,
F10 = 299,
F11 = 300,
F12 = 301,
F13 = 302,
F14 = 303,
F15 = 304,
F16 = 305,
F17 = 306,
F18 = 307,
F19 = 308,
F20 = 309,
F21 = 310,
F22 = 311,
F23 = 312,
F24 = 313,
F25 = 314,
KP_0 = 320,
KP_1 = 321,
KP_2 = 322,
KP_3 = 323,
KP_4 = 324,
KP_5 = 325,
KP_6 = 326,
KP_7 = 327,
KP_8 = 328,
KP_9 = 329,
KP_DECIMAL = 330,
KP_DIVIDE = 331,
KP_MULTIPLY = 332,
KP_SUBTRACT = 333,
KP_ADD = 334,
KP_ENTER = 335,
KP_EQUAL = 336,
LEFT_SHIFT = 340,
LEFT_CONTROL = 341,
LEFT_ALT = 342,
LEFT_SUPER = 343,
RIGHT_SHIFT = 344,
RIGHT_CONTROL = 345,
RIGHT_ALT = 346,
RIGHT_SUPER = 347,
MENU = 348,
COUNT,
};

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src/ember/main.cpp Normal file
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#include <pch.h>
class Window {
public:
static Window& Get() {
static Window window;
return window;
}
Window(Window const&) = delete;
void operator=(Window const&) = delete;
void SetTitle(const char* title) {
glfwSetWindowTitle(handle, title);
}
bool ShouldClose() {
return glfwWindowShouldClose(handle);
}
bool GetKey(int key) {
return glfwGetKey(handle, key);
}
void SwapBuffers() {
glfwSwapBuffers(handle);
}
GLFWwindow* GetHandle() {
return handle;
}
private:
Window() {
handle = glfwCreateWindow(800, 600, "Ember", nullptr, nullptr);
glfwMakeContextCurrent(handle);
}
~Window() {
glfwDestroyWindow(handle);
}
GLFWwindow* handle;
};
class Input {
public:
static Input& Get() {
static Input input;
return input;
}
void Update() {
glfwPollEvents();
for(int key = Keys::SPACE; key < Keys::COUNT; key++) {
previous_keys[key] = current_keys[key];
current_keys[key] = IsKeyDown(key);
}
}
bool IsKeyDown(int key) {
return Window::Get().GetKey(key);
}
bool IsKeyUp(int key) {
return !IsKeyDown(key);
}
bool IsKeyPressed(int key) {
return current_keys[key] && !previous_keys[key];
}
bool IsKeyReleased(int key) {
return !current_keys[key] && previous_keys[key];
}
private:
Input() = default;
bool current_keys[Keys::COUNT];
bool previous_keys[Keys::COUNT];
};
struct Type {
GLenum gl_type;
size_t size;
};
namespace Types {
const Type FLOAT = { GL_FLOAT, sizeof(float) };
};
struct VertexBufferAttribute {
Type type;
GLint count;
};
class VertexBuffer {
public:
VertexBuffer() {
glCreateBuffers(1, &id);
}
void SetData(void* data, GLsizeiptr size, GLenum usage) {
data_size = size;
glNamedBufferData(id, data_size, data, usage);
}
void AddAttribute(Type type, GLint count) {
attributes.emplace_back(type, count);
}
GLuint id;
GLsizeiptr data_size;
std::vector<VertexBufferAttribute> attributes;
};
class VertexArray {
public:
VertexArray() {
glCreateVertexArrays(1, &id);
}
void AddVertexBuffer(VertexBuffer vertex_buffer) {
size_t stride = 0;
for(const VertexBufferAttribute& attrib : vertex_buffer.attributes) {
stride += attrib.type.size * attrib.count;
}
glVertexArrayVertexBuffer(id, buffer_count, vertex_buffer.id, 0, stride);
for(size_t i = 0; i < vertex_buffer.attributes.size(); i++) {
const VertexBufferAttribute& attrib = vertex_buffer.attributes[i];
glEnableVertexArrayAttrib(id, attribute_count);
glVertexArrayAttribFormat(id, attribute_count, attrib.count, attrib.type.gl_type, GL_FALSE,
i * attrib.type.size * attrib.count);
glVertexArrayAttribBinding(id, attribute_count, buffer_count);
attribute_count++;
}
buffer_count++;
}
void Draw() {
glBindVertexArray(id);
glDrawArrays(GL_TRIANGLES, 0, 3);
}
private:
GLuint id;
GLuint buffer_count = 0;
GLuint attribute_count = 0;
};
void GLFWCallback(int code, const char* message) {
std::cerr << std::format("[GLFW Error {}] {}", code, message) << std::endl;
}
class File {
public:
File(const char* filename) {
file = fopen(filename, "rwb");
this->filename = std::string(filename);
}
std::string Read() {
fseek(file, 0, SEEK_END);
size_t size = ftell(file);
rewind(file);
std::string buffer;
buffer.resize(size);
fread(&buffer[0], sizeof(char), size, file);
return buffer;
}
~File() {
fclose(file);
}
std::string filename;
private:
FILE* file;
};
namespace Log {
void Log(std::ostream& stream, std::string category, std::string message) {
stream << std::format("[{}] {}", category, message) << std::endl;
}
void Info(std::string message) {
Log(std::cout, "INFO", message);
}
void Warning(std::string message) {
Log(std::cout, "WARNING", message);
}
void Error(std::string message) {
Log(std::cerr, "ERROR", message);
}
void Fatal(std::string message) {
Log(std::cerr, "FATAL", message);
exit(EXIT_FAILURE);
}
void OpenGLMessage(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length,
GLchar const* message, void const* user_param) {
const char* source_string;
switch(source) {
case GL_DEBUG_SOURCE_API:
source_string = "API";
break;
case GL_DEBUG_SOURCE_WINDOW_SYSTEM:
source_string = "WINDOW SYSTEM";
break;
case GL_DEBUG_SOURCE_SHADER_COMPILER:
source_string = "SHADER COMPILER";
break;
case GL_DEBUG_SOURCE_THIRD_PARTY:
source_string = "THIRD PARTY";
break;
case GL_DEBUG_SOURCE_APPLICATION:
source_string = "APPLICATION";
break;
case GL_DEBUG_SOURCE_OTHER:
source_string = "OTHER";
break;
}
const char* type_string;
switch(type) {
case GL_DEBUG_TYPE_ERROR:
type_string = "ERROR";
break;
case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR:
type_string = "DEPRECATED_BEHAVIOR";
break;
case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR:
type_string = "UNDEFINED_BEHAVIOR";
break;
case GL_DEBUG_TYPE_PORTABILITY:
type_string = "PORTABILITY";
break;
case GL_DEBUG_TYPE_PERFORMANCE:
type_string = "PERFORMANCE";
break;
case GL_DEBUG_TYPE_MARKER:
type_string = "MARKER";
break;
case GL_DEBUG_TYPE_OTHER:
type_string = "OTHER";
break;
}
const char* severity_string;
switch(severity) {
case GL_DEBUG_SEVERITY_NOTIFICATION:
severity_string = "NOTIFICATION";
break;
case GL_DEBUG_SEVERITY_LOW:
severity_string = "LOW";
break;
case GL_DEBUG_SEVERITY_MEDIUM:
severity_string = "MEDIUM";
break;
case GL_DEBUG_SEVERITY_HIGH:
severity_string = "HIGH";
break;
}
std::cout << std::format("[OpenGL {}] source: {}, severity: {}, type: {}, message: {}", id,
source_string, severity_string, type_string, message)
<< std::endl;
}
}
class Shader {
public:
Shader(File vs_file, File fs_file) {
GLuint vertex = glCreateShader(GL_VERTEX_SHADER);
GLuint fragment = glCreateShader(GL_FRAGMENT_SHADER);
std::string vs_source = vs_file.Read();
std::string fs_source = fs_file.Read();
const char* vs_cstr = vs_source.c_str();
const char* fs_cstr = fs_source.c_str();
glShaderSource(vertex, 1, &vs_cstr, nullptr);
glShaderSource(fragment, 1, &fs_cstr, nullptr);
Log::Info(std::format("Compiling vertex shader: {}", vs_file.filename));
glCompileShader(vertex);
Log::Info(std::format("Compiling fragment shader: {}", fs_file.filename));
glCompileShader(fragment);
id = glCreateProgram();
glAttachShader(id, vertex);
glAttachShader(id, fragment);
glLinkProgram(id);
}
void Use() {
glUseProgram(id);
}
private:
GLuint id;
};
struct Vertex {
float pos[3];
float color[3];
};
int main(int argc, char** argv) {
glfwSetErrorCallback(GLFWCallback);
glfwInit();
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 4);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 6);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
Window& window = Window::Get();
Input& input = Input::Get();
gladLoadGLLoader((GLADloadproc)glfwGetProcAddress);
glEnable(GL_DEBUG_OUTPUT);
glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
glDebugMessageCallback(Log::OpenGLMessage, nullptr);
Vertex vertices[] = {
{ { -0.5f, 0.5f, 0.0f }, { 1.0f, 0.0f, 0.0f } },
{ { -0.5f, -0.5f, 0.0f }, { 0.0f, 1.0f, 0.0f } },
{ { 0.5f, -0.5f, 0.0f }, { 0.0f, 0.0f, 1.0f } },
};
VertexBuffer buffer;
buffer.AddAttribute(Types::FLOAT, 3);
buffer.AddAttribute(Types::FLOAT, 3);
buffer.SetData(vertices, sizeof(vertices), GL_STATIC_DRAW);
VertexArray array;
array.AddVertexBuffer(buffer);
Shader basic(File("shaders/basic.vert"), File("shaders/basic.frag"));
while(!window.ShouldClose()) {
input.Update();
glClearColor(0.3f, 0.5f, 0.4f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
basic.Use();
array.Draw();
window.SwapBuffers();
}
return 0;
}

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src/pch.h Normal file
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#include <ember/keys.h>
#include <glad/glad.h>
#include <GLFW/glfw3.h>
#include <format>
#include <iostream>
#include <vector>

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xmake.lua Normal file
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add_rules("mode.debug", "mode.release")
add_requires("glfw")
add_requires("glad", { configs = { static = true, api = "gl=4.6", profile = "core" } })
target("ember")
set_kind("binary")
set_languages("c++20")
set_rundir(".")
set_pcxxheader("src/pch.h")
add_files("src/**.cpp")
add_includedirs("src")
add_packages("glfw", "glad")