Stupid Autoplay Policy...
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1 changed files with 81 additions and 72 deletions
153
index.html
153
index.html
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@ -1,74 +1,83 @@
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<title>Click to Start!</title>
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<center><h1>SM<wbr>6<wbr>4-J<wbr>S - Su<wbr>p<wbr>er Ma<wbr>ri<wbr>o 6<wbr>4 made entirely out of J<wbr>av<wbr>aSc<wbr>rip<wbr>t and W<wbr>ebA<wbr>ss<wbr>e<wbr>mbl<wbr>y!</h1><h3>Mad<wbr>e by T<wbr>W<wbr>TG.</h3><hr></hr><p>Due to C<wbr>hr<wbr>om<wbr>e's S<wbr>t<wbr>u<wbr>p<wbr>i<wbr>d A<wbr>ud<wbr>io<wbr>/V<wbr>i<wbr>d<wbr>e<wbr>o A<wbr>ut<wbr>op<wbr>l<wbr>ay<wbr> P<wbr>ol<wbr>ic<wbr>y,<wbr> Cli<wbr>ck<wbr> t<wbr>he <wbr>pa<wbr>ge <wbr>to <wbr>st<wbr>art <wbr>th<wbr>e <wbr>g<wbr>a<wbr>me.</p></center>
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<script>
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document.addEventListener('click', () => {
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<!--
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<html lang="en-us"><head>
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<meta charset="utf-8">
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
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<title>Super Mario 64</title>
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<style>
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body, html{
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margin: 0;
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padding: 0;
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width: 100vw;
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min-height: 100vh;
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font-family: Arial, Helvetica, sans-serif;
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color: white;
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image-rendering: pixelated;
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scrollbar-width: none;
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}
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::-webkit-scrollbar {
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display: none;
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}
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#container {
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width: 100vw;
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height: 100vh;
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display: flex;
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align-items: center;
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justify-content: center;
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}
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canvas {
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width: 100vw;
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height: 100vh;
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}
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</style>
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</head>
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<body>
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<div id="container">
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<canvas class="emscripten" id="canvas" width="1920" height="1080" style="cursor: default;"></canvas>
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</div>
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<script type="text/javascript">
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var Module = {
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preRun: [],
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postRun: [],
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print: (function() {
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return function(text) {
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if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
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console.log(text);
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};
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})(),
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printErr: function(text) {
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if (arguments.length > 1)
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text = Array.prototype.slice.call(arguments).join(' ');
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console.error(text);
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},
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canvas: (function() {
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var canvas = document.getElementById('canvas');
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canvas.width = window.innerWidth; // Todo: how to do this from c++
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canvas.height = window.innerHeight;
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canvas.addEventListener("webglcontextlost", function(e) {
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alert('WebGL context lost. You will need to reload the page.');
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e.preventDefault();
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}, false);
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return canvas;
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})(),
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setStatus: function(text) {
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}
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};
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</script>
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<script async="" type="text/javascript" src="sm64.js"></script>
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<script>
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</script>
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document.write( '<html lang=\"en-us\"><head>\n' );
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document.write( ' <meta charset=\"utf-8\">\n' );
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document.write( ' <meta http-equiv=\"Content-Type\" content=\"text/html; charset=utf-8\">\n' );
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document.write( ' <title>Super Mario 64</title>\n' );
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document.write( ' <style>\n' );
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document.write( ' body, html{\n' );
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document.write( ' margin: 0;\n' );
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document.write( ' padding: 0;\n' );
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document.write( ' width: 100vw;\n' );
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document.write( ' min-height: 100vh;\n' );
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document.write( ' font-family: Arial, Helvetica, sans-serif;\n' );
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document.write( ' color: white;\n' );
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document.write( ' image-rendering: pixelated;\n' );
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document.write( ' scrollbar-width: none;\n' );
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document.write( ' }\n' );
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document.write( ' ::-webkit-scrollbar {\n' );
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document.write( ' display: none;\n' );
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document.write( ' }\n' );
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document.write( ' #container {\n' );
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document.write( ' width: 100vw;\n' );
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document.write( ' height: 100vh;\n' );
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document.write( ' display: flex;\n' );
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document.write( ' align-items: center;\n' );
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document.write( ' justify-content: center;\n' );
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document.write( ' }\n' );
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document.write( ' canvas {\n' );
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document.write( ' width: 100vw;\n' );
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document.write( ' height: 100vh;\n' );
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document.write( ' }\n' );
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document.write( ' </style>\n' );
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document.write( ' </head>\n' );
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document.write( ' <body>\n' );
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document.write( ' <div id=\"container\">\n' );
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document.write( ' <canvas class=\"emscripten\" id=\"canvas\" width=\"1920\" height=\"1080\" style=\"cursor: default;\"></canvas>\n' );
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document.write( ' </div>\n' );
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document.write( ' <script type=\"text/javascript\">\n' );
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document.write( ' var Module = {\n' );
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document.write( ' preRun: [],\n' );
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document.write( ' postRun: [],\n' );
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document.write( ' print: (function() {\n' );
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document.write( ' return function(text) {\n' );
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document.write( ' if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(\' \');\n' );
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document.write( ' console.log(text);\n' );
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document.write( ' };\n' );
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document.write( ' })(),\n' );
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document.write( ' printErr: function(text) {\n' );
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document.write( ' if (arguments.length > 1)\n' );
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document.write( ' text = Array.prototype.slice.call(arguments).join(\' \');\n' );
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document.write( ' console.error(text);\n' );
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document.write( ' },\n' );
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document.write( ' canvas: (function() {\n' );
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document.write( ' var canvas = document.getElementById(\'canvas\');\n' );
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document.write( ' canvas.width = window.innerWidth; // Todo: how to do this from c++\n' );
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document.write( ' canvas.height = window.innerHeight;\n' );
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document.write( ' canvas.addEventListener(\"webglcontextlost\", function(e) {\n' );
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document.write( ' alert(\'WebGL context lost. You will need to reload the page.\');\n' );
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document.write( ' e.preventDefault();\n' );
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document.write( ' }, false);\n' );
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document.write( ' return canvas;\n' );
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document.write( ' })(),\n' );
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document.write( ' setStatus: function(text) {\n' );
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document.write( ' }\n' );
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document.write( ' };\n' );
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document.write( ' </script>\n' );
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document.write( ' <script async=\"\" type=\"text/javascript\" src=\"sm64.js\"></script>\n' );
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document.write( ' <script>\n' );
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document.write( ' </script>\n' );
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document.write( ' \n' );
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document.write( '\n' );
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document.write( '\n' );
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document.write( '\n' );
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document.write( '\n' );
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document.write( '</body></html>' );
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</body></html>
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//-->
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})
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</script>
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