44 lines
3 KiB
Markdown
44 lines
3 KiB
Markdown
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# Limine Bare Bones
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This repository will show you how to set up a simple 64-bit x86_64 Long Mode higher half kernel using Limine.
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This project can be built using the host compiler on most Linux distros on x86_64, but it's recommended you set up an x86_64-elf [cross compiler](https://wiki.osdev.org/GCC_Cross-Compiler).
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## Where to go from here
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You may be asking yourself: "what now?". So here's a list of things you may want to do to get started working
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on your new kernel:
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* Load an [IDT](https://wiki.osdev.org/Interrupt_Descriptor_Table) so that exceptions and interrupts can be handled.
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* Write a physical memory allocator, a good starting point is a bitmap allocator.
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* Write a virtual memory manager that can map, remap and unmap pages.
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* Begin parsing ACPI tables, the most important one is the MADT since it contains information about the APIC.
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* Start up the other CPUs. Limine provides a facility to make this less painful.
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* Set up an interrupt controller such as the APIC.
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* Configure a timer such as the Local APIC timer, the PIT, or the HPET.
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* Implement a scheduler to schedule threads in order make multitasking possible.
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* Design a virtual file system (VFS) and implement it. The traditional UNIX VFS works and saves headaches when porting software, but you can make your own thing too.
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* Implement a simple virtual file system like a memory-only tmpfs to avoid crippling the design of your VFS too much while implementing it alongside real storage filesystems.
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* Decide how to abstract devices. UNIX likes usually go for a `/dev` virtual filesystem containing device nodes and use `ioctl()` alongside standard FS calls to do operations on them.
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* Get a userland going by loading executables from your VFS and running them in ring 3. Set up a way to perform system calls.
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* Write a PCI driver.
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* Add support for a storage medium, the easiest and most common ones are AHCI and NVMe.
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At this point you should have decided what kind of interface your OS is going to provide to programs running on it, a common design that a lot of hobby operating systems use is POSIX (which derives from the UNIX design), which has both pros and cons:
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Pros:
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* Easier to port existing software that already runs on UNIX like operating systems like Linux.
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* The basic parts of POSIX are fairly easy to implement.
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* Pretty safe and sound design which has stood the test of time for over 40 years.
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Cons:
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* Restricts you to use an already existing design.
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* POSIX may get complex and has a lot of legacy cruft that software might rely on.
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Another point to consider is that a lot of software tends to depend on Linux or glibc specific features, but a portable C library like [mlibc](https://github.com/managarm/mlibc) can be used instead of implementing your own, as it provides good compatibility with POSIX/Linux software.
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Other options, instead of implementing POSIX in your kernel, is to add a POSIX compatibility layer on top of your native design (with the large downside of complicating the design of your OS).
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