300 lines
19 KiB
Text
300 lines
19 KiB
Text
PrBoom-Plus 2.6.66 @ 20 Jun 2023
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* Move default data directory to XDG_DATA_HOME on Linux by @facespkz in https://github.com/coelckers/prboom-plus/pull/470
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* sort resolutions by width first and height second by @fabiangreffrath in https://github.com/coelckers/prboom-plus/pull/472
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* check return status when checking for old prboom_dir by @facespkz in https://github.com/coelckers/prboom-plus/pull/473
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* Fix integer overflow during multiplication with realtic_clock_rate by @jengelh in https://github.com/coelckers/prboom-plus/pull/476
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* Fix UMAPINFO par times not loading for finale levels. by @JadingTsunami in https://github.com/coelckers/prboom-plus/pull/479
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* Don't overwrite user-configured custom docdir by @vilhelmgray in https://github.com/coelckers/prboom-plus/pull/480
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* Generate mixer buffer size from sample rate by @facespkz in https://github.com/coelckers/prboom-plus/pull/483
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* Allow uppercase episode shortcuts in UMAPINFO by @facespkz in https://github.com/coelckers/prboom-plus/pull/486
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* Add complevel hints for Default compatibility level by @facespkz in https://github.com/coelckers/prboom-plus/pull/488
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* UMAPINFO: Fix nextsecret inconsistencies by @rfomin in https://github.com/coelckers/prboom-plus/pull/497
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* Fix mid-texture judder when upper and middle textures overlap. by @JadingTsunami in https://github.com/coelckers/prboom-plus/pull/507
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* include wipe effect into video capture by @vadosnaprimer in https://github.com/coelckers/prboom-plus/pull/506
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* allow to -warp to MAP00 by @fabiangreffrath in https://github.com/coelckers/prboom-plus/pull/509
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* Workaround for optimization bug in clang by @rfomin in https://github.com/coelckers/prboom-plus/pull/512
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* Show a message when demo recording starts. by @JadingTsunami in https://github.com/coelckers/prboom-plus/pull/517
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* Remove shift when initializing translation tables vs. colormap. by @JadingTsunami in https://github.com/coelckers/prboom-plus/pull/519
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* Fix PortMidi level transitions by @ceski-1 in https://github.com/coelckers/prboom-plus/pull/523
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* replace doomedsda.us links with dsdarchive.com by @andrey-budko in https://github.com/coelckers/prboom-plus/pull/525
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* Add proper SysEx support to PortMidi by @ceski-1 in https://github.com/coelckers/prboom-plus/pull/526
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* Fix color translation tables to not rely on player map arrow colors. by @JadingTsunami in https://github.com/coelckers/prboom-plus/pull/527
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* Fix pitch bend typo for PortMidi by @ceski-1 in https://github.com/coelckers/prboom-plus/pull/529
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* Add configurable reverb and chorus for PortMidi by @ceski-1 in https://github.com/coelckers/prboom-plus/pull/530
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* Adjust music volume slider to match vanilla Doom by @ceski-1 in https://github.com/coelckers/prboom-plus/pull/531
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* Use non-linear scaling for high volume levels by @ceski-1 in https://github.com/coelckers/prboom-plus/pull/532
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* Adjust PortMidi volume slider to match midiOutSetVolume by @ceski-1 in https://github.com/coelckers/prboom-plus/pull/533
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* Remove alpha channel from FBO scene texture. by @JadingTsunami in https://github.com/coelckers/prboom-plus/pull/534
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* UMAPINFO: bring par times fix in line with Woof by @fabiangreffrath in https://github.com/coelckers/prboom-plus/pull/537
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* Fixing wall texture bleed when a sector is inside the sky by @JadingTsunami in https://github.com/coelckers/prboom-plus/pull/542
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* Send all notes/sound off prior to SysEx reset by @ceski-1 in https://github.com/coelckers/prboom-plus/pull/543
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* Fix MIDI looping when using reset delay by @ceski-1 in https://github.com/coelckers/prboom-plus/pull/544
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* Clean up and fixes for PortMidi by @ceski-1 in https://github.com/coelckers/prboom-plus/pull/548
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* Fix FluidSynth mode and polyphony by @ceski-1 in https://github.com/coelckers/prboom-plus/pull/550
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* PortMidi: Use channel volume control, remove extra delay after reset by @ceski-1 in https://github.com/coelckers/prboom-plus/pull/552
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* Replace win_fopen.c with wrappers used in Chocolate Doom by @rfomin in https://github.com/coelckers/prboom-plus/pull/554
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* PortMidi: Preserve timing when filtering SysEx; default to GM mode by @ceski-1 in https://github.com/coelckers/prboom-plus/pull/555
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* PortMidi: Add fix for MS GS Synth bug by @ceski-1 in https://github.com/coelckers/prboom-plus/pull/557
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* PortMidi: Fix songs with missing "hold pedal off" events by @ceski-1 in https://github.com/coelckers/prboom-plus/pull/560
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* PortMidi: Send "reset all controllers" when song loops by @ceski-1 in https://github.com/coelckers/prboom-plus/pull/562
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* Fix M_getcwd() in MinGW build by @rfomin in https://github.com/coelckers/prboom-plus/pull/563
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* Fix string overflow with large map numbers. by @JadingTsunami in https://github.com/coelckers/prboom-plus/pull/569
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* Supply correct texture format for GL wipe. by @JadingTsunami in https://github.com/coelckers/prboom-plus/pull/570
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* PortMidi: Update volume after "reset all controllers" event by @ceski-1 in https://github.com/coelckers/prboom-plus/pull/571
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* PortMidi: Optimize reset messages by @ceski-1 in https://github.com/coelckers/prboom-plus/pull/572
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* PortMidi Updates by @ceski-1 in https://github.com/coelckers/prboom-plus/pull/576
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* UMAPINFO: Introduce the new author field. by @rfomin in https://github.com/coelckers/prboom-plus/pull/436
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PrBoom-Plus 2.6.2 @ 11 Feb 2022
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- added a prospective fix for OpenGL rendering: don't bleed walls through sky floors
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- account for proper crosshair offsets when locked on to monsters
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- relaxed "IWAD tag not present" error to a warning, which allows loading REKKR IWAD
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- fixed processing of multiple DEHs
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- UMAPINFO: fixed error reporting if token == TK_NoToken
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- fixed intermission screen for E0Mx
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- fixed Alt+Tabbing on Windows, broken in new SDL2 version
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- UMAPINFO: fixed using_FMI reset * no more crashes at textscreens
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(e.g. after MAP06, MAP11 or MAP20) after viewing finale picture upon finishing
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a level with UMAPINFO 'endpic' property
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- fixed freezing at TITLEPIC while using mousewheel in menus
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- fixed looping forever in G_NextWeapon()
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- UMAPINFO: fix 'entering' and 'enterpic' shown on exit levels
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- GL: adjust sky offsets for non-standard FOVs
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- fixed stuttering with uncapped framerate
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- added support for widescreen low resolutions
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- added REKKR to launcher string list
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- let G_GotoNextLevel() close the circle for maps with an endpic
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- Launcher: identify IWADs either by IWAD tag, or by PWAD tag and matching filename
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- Portmidi: fix freeze after song change
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- fixed scaled time interpolation when changing game speed
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- fixed wrong pitch of SFX when MIDI Player is set to SDL
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- v1.2 compat:
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* do not use sfx_getpow for powerups
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* do not render powerups and attacking Spiderdemon fullbright
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- UMAPINFO: fixed par times not showing
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- fixed demo playback warp consistency
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- added SKILL cheat to display current skill level
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- fixed calculation of interpolation frac value
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- guard against screen buffer underflow
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- fixed crash at startup by properly closing IWAD file handle
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- added vanilla_keymap option à la Chocolate Doom
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- added 'run' as a mouse-settable control (mouseb_speed)
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PrBoom-Plus 2.6.1um @ 16 Aug 2021
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- fixed MOD playback with DUMB 2.x
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- added TNTCLxx cheat, e.g. TNTCL04 sets complevel 4 (Final DOOM)
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- draw crosshair before messages, draw crosshair for fist/chainsaw and during on-screen messages
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- fixed crosshair locking on target for melee weapons
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- more consistently check for ammo instead of weapon type
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- fixed odd strafe values (vanilla allows even values only)
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- added TNTSHORT cheat to toggle shorttics on and off while in game
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- fixed typo in ZDoom-style Actor name (Slalagtite -> Stalagtite)
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- fixed Windows Alt-Tab
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- fixed a memory leak on SDL_Quit()
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- preserve automap position/scale when toggling overlay mode
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- allow binding weapon selection to mouse buttons
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- add a `-pistolstart` command-line parameter
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- fixed crashes on WADs with empty music lumps, e.g. Nihility.wad
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- enabled loading 16 bit RIFF wavs in WADs
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- make low-pass sound filter (introduced by the previous change) optional
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- if executable directory appears not writable, fall back to `.`
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- made pitch-shift range independent of target samplerate
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- fixed bogus condition preventing automap lines from being drawn
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- fixed saving of mouse button bindings
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- fixed interpolated z-coordinate after teleporting
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- added a new option "Disable sound cutoffs" to allow removed map objects to finish playing their sounds and to make seesounds uninterruptible
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- allow deleting savegames from menu
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- fixed automap crash when `USE_VERTEX_ARRAYS` and `GL_VBO` are undefined
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- fluidsynth: reset all controllers when looping a song
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- fixed hanging notes on exit when using Portmidi
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- show current and next levels when typing IDCLEV cheat
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- added a config key for "exclusive" i.e. mode-changing fullscreen
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- UMAPINFO: if interbackdrop does not specify a valid flat, draw it as a patch instead
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- appended revision tracker to UMAPINFO spec document
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- ALSA sequencer API backend for ALSA MIDI support (Linux only)
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- extended range of maps reachable via `-warp` and IDCLEV:
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* from E1M1-E4M9 to E1M0-E9M99 for D1
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* from MAP01-MAP33 to MAP00-MAP99
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* Limitations:
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* E0My doesn't work, since episode must always be > 0
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* `-warp x 0`, because zero passed to `-warp` as map number is used to warping to first changed map in PWAD
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- evaluate mouse motion only once per tick
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- show Time/STS widgets above status bar
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- removed lowpass-filter item from menu
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- fixed `P_SetMobjState()` stack, fixes crash on mayhem18p.wad/m18p31-1509.lmp
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- fixed crash in automap on certain maps (e.g. Sunlust MAP01) when using GL renderer, Thing Appearance = Icons and 2xIDDT
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- fixed menu intermission desync
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- fixed crash when leaving menu in Chex Quest
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- initialize the map title widget with the generic map lump name
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- make "Next Level" key simply increase map number if already outside regular level transition range
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- check for next level in IDCLEV cheat before announcing it
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- make sure "Next Level" key never warps to a non-existent map
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- reformatted umapinfo.txt so that it is easier to read in plaintext
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- fixed custom episode select for Doom 2
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- fixed shifting automap markers
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- allow translucent sprites on all complevels
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- allow disabling predefined translucency on all complevels
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- fixed flood HOM on certain maps (e.g. Plutonia MAP11, HR MAP01) (GL)
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- fixed sky walls for cases with sky vs. sky toptextures (e.g. E4M6) (GL)
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- fixed transparent spites being rendered incorrectly with transparent walls in view (GL)
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- generate a default save-slot name when saving to an empty slot
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- added mouse button binds for turn left/right
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- fixed sky scaling for non-standard sky sizes, e.g. Eviternity and Ancient Aliens (GL)
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- added new advanced HUD layout by Fireb3rt+
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- added slice_samplecount config option
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- added manifest to declare app as DPI aware, so that Windows will not apply DPI virtualization
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- added support for widescreen assets
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- added ZDoom's names for the new Crispy Doom/DEHEXTRA things to ActorNames[], so they can be used with BossAction() if needed
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- fixed UMAPINFO music restarting issue
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- skip the 'entering level' screen if one of endgame, endpic, endbunny or endcast is set (UMAPINFO)
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- fixed endbunny and endgame UMAPINFO fields
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- reset mlook on demo recording
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- added OpenGL sprite fuzz options ("darken", "shadow", "transparent", "ghostly")
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- properly check for the CreateFileMapping() symbol (build)
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- always precache sound lumps
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- replace W_SafeGetNumForName() with W_CheckNumForName()
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- removed defunct lump locking warnings
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- removed obsolete SFX usefulness references
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- allow colored blood to get set/overridden by DEHACKED, implemented Eternity's coloredblood spec, added three additional color translation tables for black, purple and white
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- made the Ouch Face fix available on all complevels
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- added the autoload directory feature from Chocolate Doom
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- implemented custom atexit() sequence, ported over from Chocolate Doom, fixing crashes during shutdown e.g. on Linux using Wayland
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- fixed switching weapons when reaching zero ammo with boom_autoswitch == 0
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- made Doom sound quirk fixes available on all complevels
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- UMAPINFO: introduced the new 'label' field
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- do not cast degenmobj_t as mobj_t, breaks aliasing rules on platforms where mobj_t pointers are 64-bit aligned and
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degenmobj_t pointers are only 32-bit aligned
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- fixed `-solo-net` for demo restart
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- fixed levelstat crash for MAP33 and above
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- added autoload per PWAD feature, further enhancing the autoload directory feature
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- UMAPINFO: fixed 'episode' field parsing, 'label' is single-line
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- removed obsolete weapon toggle setting
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- added ftell() and fseek() implementations for DEHACKED lumps, allowing the DEH parser to roll back to the start of a line following a blank line and re-process it with the last valid block code handler
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- added mouse look / vertical mouse movement toggle notifications
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- fixed forcing aspect ratio correction only for the canonical 16:10 (i.e. 320x200 and 640x400) modes
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- do not even attempt to play DEMO4 if it is not available
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- only apply palette changes when inside a level
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- fixed 32-bit widescreen pain palette
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- added a `-coop_spawns` parameter for using "coop in single-player" mode
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- fixed OpenGL effect palettes
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- added support for non-latin paths and filenames on Windows
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- made sure to always autoload prboom-plus.wad
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- introduced a supplemental data directory "PRBOOMDATADIR" to install prboom-plus.wad into (build)
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- prepared for different autoload base directories, respecting the `-noload` parameter
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- fixed playback of complevel 11 demo with UMAPINFO
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- fixed attempted playback of a UMAPINFO demo without UMAPINFO loaded
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- never exceed desktop resolution in fullscreen desktop mode
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- UMAPINFO: entries without defined 'levelname' fall back to default
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- UMAPINFO: fixed default intermission
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- fixed setting 'finaleflat' in FMI_StartFinale (UMAPINFO)
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- fixed load game during multiplayer demo playback
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- fixed OpenGL backfill
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PrBoom-Plus 2.6um @ 09 Feb 2021
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- fixed episode selection when playing Doom 2
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- fixed Doom 1 level progression
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- print a blinking arrow next to the currently highlighted menu item
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- print another blinking arrow to the right of the currently selected menu setting
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- support the DOOMWADPATH environment variable
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- add some extra states, sprites and mobjtypes from Doom Retro and Crispy Doom
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- fullscreen desktop for the software renderer
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- improved v1.2 compat:
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- fixed a desync on the internal demo in DTH1.WAD
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- fixed the walkways to the BFG rising a little too high on 1_ON_1.WAD
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- moving floors (except plats) should not make the floor stop sound
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- fixed infinite loop in macOS launcher
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- added CMake build system
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- fixed the mainfest to allow 64 bit builds
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- fixed PortMidi support on 64-bit Windows
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- disabled the "popping skull player death" easter egg
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- do not wait for VSync if running a timedemo
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- added -statdump parameter from Chocolate Doom
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- added mouse-strafe divisor setting
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- removed and/or replace all non-free data lumps
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- improved Boom random seed
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- added -stroller param
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- include secret exit in -levelstat
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- added configurable quickstart window
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- disallow 180-turn with strafe on
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- fixed endianess for 32-bit ZDoom nodes
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- show Extended Help screen when pressing the Help key
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- made armor color depend on type, not amount
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- added Chocolate Doom mouse behavior option
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- fixed Boom autoswitch behavior
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- reinstated the "WEAPON ATTACK ALIGNMENT" menu option
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- changed "SECRET AREAS" menu option to "REPORT REVEALED SECRETS"
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- fixed endianess for DeePBSP V4 nodes
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- show error message boxes on Windows, except when video-dumping a demo
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- unbind game speed changing keys in default config
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- fixed heap buffer overflows in UDP multiplayer code
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- fixed -longtics having no effect
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- changed video capture to an ffmpeg-based approach
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- track demo joins for TAS-detection purposes
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- fixed some episode transition issues when using UMAPINFO
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- added automap rotate and overlay keybindings to menus
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- fixed a bug in DeHackEd string replacements with a length of exactly four
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- added "Dropped Item" menu support
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- enabled automap Follow Mode by default
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- disabled chorus and reverb for Fluidsynth by default
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- fix segfault with -viewangle parameter
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- next levels no longer reset if endscreen is disabled in UMAPINFO
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- added 200 Sounds for DEHEXTRA
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- respawn when using IDDQD while dead
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- fixes for empty DeHackEd lumps and entries
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- restrict "next level" button usage to in-level only
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- added adaptations for fluidsynth 2.0
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- added "No Vertical Mouse" setting and keybind
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- save / load -complevel 9 friction
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- added extensible demo format + "PR+UM" signature
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- made canonical resolutions (320x200, 320x240, 640x400 and 640x480)
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always available in menu, regardless of what video driver/SDL report
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- fixed aspect ratio for canonical resolutions; be sure to set "Aspect Ratio" to "Auto"
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and "Status Bar and Menu Appearance" to "Not Adjusted" for both 320x200 and 640x400
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- set minimum windows size to prevent window from shrinking when changing video modes
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- "Screen Multiple Factor" now functions like a "window size factor"
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(i.e. like "-1", "-2", "-3" in Chocolate Doom) and has no effect in fullscreen modes
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- added "Integer Screen Scaling" option (à la Crispy Doom), which restricts the screen
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size to integer multiples of the game resolution, under Options -> General, page 5
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- both executables now share the same config file "prboom-plus.cfg", with all config
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keys always preserved - including the GL-related ones
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- switched to the unified executable "prboom-plus" with optional OpenGL rendering
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- portmidi: pitch bends are now reset when stopping song
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- added support for more mouse buttons
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- fixed resolution-independent mouse sensitivity
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- added demo restart functionality - record a new demo on map restart
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- setup menus remember last active item
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- fixed the KFA cheat sting not read from .bex patches
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- UMAPINFO docs updated re: "bossaction" field
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- fixed a crash when running out of space while typing in a file path into the autoload
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fields (Options -> General, page 2)
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- fixed the "Garbage lines at the top of weapon sprites" issue (#95)
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- add support for named complevels on command line:
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-complevel 1.9 = -complevel 2
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-complevel doom2 = -complevel 2
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-complevel ultimate = -complevel 3
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-complevel udoom = -complevel 3
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-complevel final = -complevel 4
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-complevel tnt = -complevel 4
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-complevel plutonia = -complevel 4
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-complevel boom = -complevel 9
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-complevel mbf = -complevel 11
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-complevel vanilla = complevel autodetected according to IWAD loaded
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- allow MBF sky transfers in all complevels
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- add support for colored blood and gibs
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- fixed key-bindings unusable after mouse-wheel up/down
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PrBoom-Plus 2.5.1.7um @ 16 Jun 2019
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- adds a special marker to demos recorded with UMAPINFO
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- addes support for ZDBSP's compressed node format
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- fixes the rendering problems in OpenGL
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- fixes TRANMAP caching
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PrBoom-Plus 2.5.1.6um @ 11 Jun 2019
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This fixes a major bug with the episode selection menu not working and adds IDCLEV checks for maps outside the standard range.
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PrBoom-Plus 2.5.1.5um @ 10 Jun 2019
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First official release with UMAPINFO support
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2.5.1.4.umapinfo_test @ 22 Apr 2017
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Beta version with UMAPINFO support.
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Note that this is for testing as the newly added MAPINFO feature has not seen thorough testing yet.
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