94 lines
3.7 KiB
Text
94 lines
3.7 KiB
Text
|
PrBoom compatibility options
|
||
|
============================
|
||
|
|
||
|
Some of this is a bit dry. You might want to skip to the bottom and read the
|
||
|
examples.
|
||
|
|
||
|
Internally, PrBoom maintains a "compatibility level" which it uses to
|
||
|
determine how to behave in various circumstances. The supported levels are
|
||
|
currently:
|
||
|
|
||
|
Number Name Description
|
||
|
0 doom_12_compatibility Emulate Doom v1.2 game details where possible
|
||
|
1 doom_1666_compatibility Behave like Doom v1.666 as far as possible
|
||
|
2 doom2_19_compatibility As compatible as possible for playing original
|
||
|
Doom demos
|
||
|
3 ultdoom_compatibility Ultimate Doom made a few changes
|
||
|
4 finaldoom_compatibility Compatible with Final Doom & Doom95 - needed
|
||
|
for some demos recorded with Final Doom doom2.exe
|
||
|
5 dosdoom_compatibility Emulate early dosdoom versions
|
||
|
(some TASdoom demos work with this)
|
||
|
6 tasdoom_compatibility unused
|
||
|
7 boom_compatibility_compatibility Emulates Boom's compatibility mode
|
||
|
8 boom_201_compatibility Emulates Boom v2.01
|
||
|
9 boom_202_compatibility Emulates Boom v2.02
|
||
|
10 lxdoom_1_compatibility Emulates LxDoom v1.4.x
|
||
|
11 mbf_compatibility Emulates MBF
|
||
|
12 prboom_1_compatibility Emulates PrBoom v2.03beta
|
||
|
13 prboom_2_compatibility PrBoom v2.1.0
|
||
|
14 prboom_3_compatibility PrBoom v2.1.1-2.2.6
|
||
|
15 prboom_4_compatibility PrBoom v2.3.x
|
||
|
16 prboom_5_compatibility PrBoom v2.4.0
|
||
|
17 prboom_6_compatibility Current PrBoom
|
||
|
|
||
|
You can cycle through the compatibility levels in the game using the TNTCOMP
|
||
|
cheat. There's also the default_compatibility_level config file option, and
|
||
|
the -complevel command line parameter.
|
||
|
|
||
|
The numbers are subject to change between versions, so if you're doing
|
||
|
elaborate stuff with these things you're advised to check this file each
|
||
|
time you upgrade. Most people should just leave default_compatibility_level
|
||
|
set to -1 in the config file, which means "use most recent" which has most
|
||
|
features, most bug fixes, etc.
|
||
|
|
||
|
But some people want to test the behaviour of levels with older versions, and
|
||
|
will find it helpful to not have to load a dozen games to do so. Some people
|
||
|
like me play a lot of old levels, so need to be able to enable compatibility
|
||
|
with some old bugs. And some people may want to record demos for older game
|
||
|
versions.
|
||
|
|
||
|
When you play a demo, PrBoom sets the compatibility level and settings
|
||
|
automatically. When you load a savegame, the settings are restored.
|
||
|
|
||
|
When you start a new game, the compatibility level is got from (in order of
|
||
|
preference):
|
||
|
- -complevel parameter
|
||
|
- default_compatibility_level config file param if not -1
|
||
|
- set to the most recent otherwise
|
||
|
|
||
|
If the compatibility level is MBF or better, the detailed compatibility
|
||
|
settings are read from the comp_* config file options, as in MBF. Otherwise,
|
||
|
the settings are put to the defaults for that game version.
|
||
|
|
||
|
You can adjust the compatibility settings during play from the menus
|
||
|
(Options->Setup->Doom Compatibility).
|
||
|
|
||
|
The sort of people interested in these things will already know the MBF
|
||
|
options, so I'll just list the changes:
|
||
|
- comp_floors now also causes the original Doom behaviour of objects stuck in
|
||
|
a ceiling preventing the floor below lowering.
|
||
|
- new option comp_moveblock enables the old movement clipping bug which
|
||
|
allows things to go through walls sometimes (mancubus shots, and key
|
||
|
grabbing tricks)
|
||
|
|
||
|
PrBoom can also record old demos with some success (demo players see the
|
||
|
comp_moveblock note above):
|
||
|
|
||
|
prboom -complevel 2 -record test
|
||
|
|
||
|
records a doom v1.9 compatible demo
|
||
|
|
||
|
prboom -complevel 9 -record whatever
|
||
|
|
||
|
records a Boom (v2.02) demo
|
||
|
|
||
|
prboom -complevel 11 -record blah
|
||
|
|
||
|
records an MBF demo.
|
||
|
|
||
|
Of course, demo recording is no more reliable than demo playback; original
|
||
|
Doom demos will usually but not always work. MBF support should be perfect.
|
||
|
|
||
|
- Colin <cph@moria.org.uk>
|
||
|
|