first commit
This commit is contained in:
commit
72703c91c2
5 changed files with 364 additions and 0 deletions
25
.clang-format
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25
.clang-format
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BasedOnStyle: WebKit
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IndentWidth: 4
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TabWidth: 4
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UseTab: Never
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AlignConsecutiveDeclarations: false
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AlignConsecutiveAssignments: false
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AlignTrailingComments: true
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ColumnLimit: 105
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BreakBeforeBraces: Attach
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AllowShortIfStatementsOnASingleLine: false
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AllowShortLoopsOnASingleLine: false
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AllowShortFunctionsOnASingleLine: false
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AllowShortLambdasOnASingleLine: false
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PointerAlignment: Left
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SpaceBeforeParens: Never
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SpacesInParentheses: false
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SpacesInConditionalStatement: false
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SpacesInContainerLiterals: false
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SpaceAfterCStyleCast: false
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SpaceBeforeCpp11BracedList: false
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SpaceBeforeSquareBrackets: false
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SpacesBeforeTrailingComments: 2
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PenaltyBreakAssignment: 1000
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NamespaceIndentation: All
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8
.gitignore
vendored
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8
.gitignore
vendored
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# Xmake cache
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.xmake/
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build/
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# MacOS Cache
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.DS_Store
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54
.session.vim
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54
.session.vim
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let SessionLoad = 1
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let s:so_save = &g:so | let s:siso_save = &g:siso | setg so=0 siso=0 | setl so=-1 siso=-1
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let v:this_session=expand("<sfile>:p")
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silent only
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silent tabonly
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cd ~/Documents/Projects/minecraft-server
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if expand('%') == '' && !&modified && line('$') <= 1 && getline(1) == ''
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let s:wipebuf = bufnr('%')
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endif
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let s:shortmess_save = &shortmess
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if &shortmess =~ 'A'
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set shortmess=aoOA
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else
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set shortmess=aoO
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endif
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badd +308 ~/.config/nvim/init.lua
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argglobal
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%argdel
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$argadd ~/.config/nvim/init.lua
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edit ~/.config/nvim/init.lua
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argglobal
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setlocal fdm=manual
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setlocal fde=0
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setlocal fmr={{{,}}}
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setlocal fdi=#
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setlocal fdl=0
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setlocal fml=1
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setlocal fdn=20
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setlocal fen
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silent! normal! zE
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let &fdl = &fdl
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let s:l = 308 - ((15 * winheight(0) + 15) / 31)
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if s:l < 1 | let s:l = 1 | endif
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keepjumps exe s:l
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normal! zt
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keepjumps 308
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normal! 027|
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tabnext 1
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if exists('s:wipebuf') && len(win_findbuf(s:wipebuf)) == 0 && getbufvar(s:wipebuf, '&buftype') isnot# 'terminal'
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silent exe 'bwipe ' . s:wipebuf
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endif
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unlet! s:wipebuf
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set winheight=1 winwidth=20
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let &shortmess = s:shortmess_save
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let s:sx = expand("<sfile>:p:r")."x.vim"
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if filereadable(s:sx)
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exe "source " . fnameescape(s:sx)
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endif
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let &g:so = s:so_save | let &g:siso = s:siso_save
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set hlsearch
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nohlsearch
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doautoall SessionLoadPost
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unlet SessionLoad
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" vim: set ft=vim :
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202
src/main.c
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202
src/main.c
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#include <arpa/inet.h>
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#include <assert.h>
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#include <netinet/in.h>
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#include <stdint.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <sys/socket.h>
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#include <sys/types.h>
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#include <unistd.h>
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#include <zlib.h>
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#define MAX_CONNECTIONS 5
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#define STRING_LEN 64
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typedef struct {
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uint8_t packet_id;
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uint8_t protocol_version;
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char username[STRING_LEN];
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char key[STRING_LEN];
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uint8_t unused;
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} __attribute__((packed)) player_ident_t;
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typedef struct {
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uint8_t packet_id;
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uint8_t protocol_version;
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char name[STRING_LEN];
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char motd[STRING_LEN];
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uint8_t user_type;
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} __attribute__((packed)) server_ident_t;
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typedef struct {
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uint8_t packet_id;
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} __attribute__((packed)) level_initialize_t;
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typedef struct {
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uint8_t packet_id;
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uint16_t length;
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uint8_t data[1024];
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uint8_t percent_complete;
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} __attribute__((packed)) chunk_t;
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typedef struct {
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uint8_t packet_id;
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uint16_t x_size;
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uint16_t y_size;
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uint16_t z_size;
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} __attribute__((packed)) level_finalize_t;
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int gzip_compress(
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unsigned char* data, size_t data_len, unsigned char** compressed_data, size_t* compressed_len) {
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int ret;
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z_stream stream;
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// Allocate memory for the compressed data, it will be freed later
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*compressed_data = (unsigned char*)malloc(
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data_len + (data_len / 1000) + 12); // Some extra space for safety
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if(!*compressed_data) {
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printf("Failed to allocate memory for compressed data.\n");
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return -1;
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}
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// Initialize the zlib stream
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stream.zalloc = Z_NULL;
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stream.zfree = Z_NULL;
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stream.opaque = Z_NULL;
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ret = deflateInit2(&stream, Z_DEFAULT_COMPRESSION, Z_DEFLATED, 15 | 16, 8,
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Z_DEFAULT_STRATEGY); // 15 | 16 for gzip encoding
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if(ret != Z_OK) {
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printf("Failed to initialize zlib.\n");
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return ret;
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}
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stream.avail_in = data_len; // Input data size
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stream.next_in = data; // Input data pointer
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stream.avail_out = data_len + (data_len / 1000) + 12; // Output buffer size (safe estimate)
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stream.next_out = *compressed_data; // Output buffer
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// Compress the data
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ret = deflate(&stream, Z_FINISH);
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if(ret != Z_STREAM_END) {
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printf("Compression failed.\n");
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deflateEnd(&stream);
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free(*compressed_data);
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return ret;
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}
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*compressed_len = stream.total_out; // Set the actual compressed length
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// Clean up zlib
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deflateEnd(&stream);
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return Z_OK;
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}
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int main() {
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int sock = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
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assert(sock >= 0 && "Failed to create socket");
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int opt = 1;
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if(setsockopt(sock, SOL_SOCKET, SO_REUSEADDR, &opt, sizeof(opt))) {
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perror("setsockopt");
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exit(EXIT_FAILURE);
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}
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struct sockaddr_in serv_addr = {
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.sin_family = AF_INET,
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.sin_addr.s_addr = INADDR_ANY,
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.sin_port = htons(25565),
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};
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int result = bind(sock, (struct sockaddr*)&serv_addr, sizeof(serv_addr));
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assert(result == 0 && "Socket bind failed");
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int conn;
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while(1) {
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result = listen(sock, MAX_CONNECTIONS);
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assert(result == 0 && "Failed to listen on socket");
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struct sockaddr_in client_addr = { 0 };
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socklen_t size = sizeof(client_addr);
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conn = accept(sock, (struct sockaddr*)&client_addr, &size);
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assert(conn >= 0 && "Failed to accept connection");
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char client_ip[INET_ADDRSTRLEN];
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inet_ntop(AF_INET, &client_addr.sin_addr, client_ip, sizeof(client_ip));
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printf("Connection accepted from %s\n", client_ip);
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char buf[1024] = { 0 };
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result = recv(conn, buf, 1024, 0);
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assert(result >= 0 && "Failed to recieve data");
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if(buf[0] == 0x00) {
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player_ident_t* player_ident = (player_ident_t*)&buf;
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if(player_ident->protocol_version == 0) {
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continue;
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}
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printf("Protocol Version: %x\nUsername: %s\nVerification Key: %s\n",
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player_ident->protocol_version, player_ident->username, player_ident->key);
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server_ident_t server_ident = {
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.packet_id = 0x00,
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.protocol_version = 0x07,
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.name = "hello",
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.motd = "world",
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.user_type = 0x64,
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};
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result = send(conn, &server_ident, sizeof(server_ident_t), 0);
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printf("%d bytes sent\n", result);
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level_initialize_t level_initialize = {
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.packet_id = 0x02,
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};
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result = send(conn, &level_initialize, sizeof(level_initialize_t), 0);
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printf("%d bytes sent\n", result);
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uint8_t chunk_data[16 * 16 * 2];
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memset(chunk_data, 1, sizeof(chunk_data));
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uint8_t* compressed_chunk;
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size_t compressed_size;
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result = gzip_compress(chunk_data, sizeof(chunk_data), &compressed_chunk, &compressed_size);
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printf("Status: %d, compressed: %zu\n", result, compressed_size);
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chunk_t chunk = {
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.packet_id = 0x03,
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.length = htons(compressed_size),
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.data = { 0 },
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.percent_complete = 100,
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};
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memcpy(chunk.data, compressed_chunk, compressed_size);
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for(int i = 0; i < sizeof(chunk); i++) {
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printf("0x%02x ", ((unsigned char*)&chunk)[i]);
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}
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printf("\n");
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result = send(conn, &chunk, sizeof(chunk_t), 0);
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printf("%d bytes sent\n", result);
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level_finalize_t level_finalize = {
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.packet_id = 0x04,
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.x_size = htons(16),
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.y_size = htons(1),
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.z_size = htons(16),
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};
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result = send(conn, &level_finalize, sizeof(level_finalize_t), 0);
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printf("%d bytes sent\n", result);
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}
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}
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close(conn);
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close(sock);
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return 0;
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}
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75
xmake.lua
Normal file
75
xmake.lua
Normal file
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@ -0,0 +1,75 @@
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add_rules("mode.debug", "mode.release")
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target("minecraft-server")
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set_kind("binary")
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add_files("src/*.c")
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add_links("z")
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--
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-- If you want to known more usage about xmake, please see https://xmake.io
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--
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-- ## FAQ
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--
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-- You can enter the project directory firstly before building project.
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--
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-- $ cd projectdir
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--
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-- 1. How to build project?
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--
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-- $ xmake
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--
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-- 2. How to configure project?
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--
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-- $ xmake f -p [macosx|linux|iphoneos ..] -a [x86_64|i386|arm64 ..] -m [debug|release]
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--
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-- 3. Where is the build output directory?
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--
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-- The default output directory is `./build` and you can configure the output directory.
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--
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-- $ xmake f -o outputdir
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-- $ xmake
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--
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-- 4. How to run and debug target after building project?
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--
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-- $ xmake run [targetname]
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-- $ xmake run -d [targetname]
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--
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-- 5. How to install target to the system directory or other output directory?
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--
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-- $ xmake install
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-- $ xmake install -o installdir
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--
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-- 6. Add some frequently-used compilation flags in xmake.lua
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--
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-- @code
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-- -- add debug and release modes
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-- add_rules("mode.debug", "mode.release")
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--
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-- -- add macro definition
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-- add_defines("NDEBUG", "_GNU_SOURCE=1")
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--
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-- -- set warning all as error
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-- set_warnings("all", "error")
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--
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-- -- set language: c99, c++11
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-- set_languages("c99", "c++11")
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--
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-- -- set optimization: none, faster, fastest, smallest
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-- set_optimize("fastest")
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--
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-- -- add include search directories
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-- add_includedirs("/usr/include", "/usr/local/include")
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--
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-- -- add link libraries and search directories
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-- add_links("tbox")
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-- add_linkdirs("/usr/local/lib", "/usr/lib")
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--
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-- -- add system link libraries
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-- add_syslinks("z", "pthread")
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--
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-- -- add compilation and link flags
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-- add_cxflags("-stdnolib", "-fno-strict-aliasing")
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-- add_ldflags("-L/usr/local/lib", "-lpthread", {force = true})
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--
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-- @endcode
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--
|
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Add table
Reference in a new issue