lateralis/shader.glsl
2025-02-03 18:15:56 +13:00

35 lines
599 B
GLSL

@header package main
@header import sg "sokol/gfx"
@header import glm "core:math/linalg/glsl"
@ctype mat4 glm.mat4
@vs vs
in vec2 position;
in vec4 inst_mat0;
in vec4 inst_mat1;
in vec4 inst_mat2;
in vec4 inst_mat3;
in vec3 color;
out vec4 vs_color;
layout(binding=0) uniform vs_params {
mat4 proj;
};
void main() {
mat4 model = mat4(inst_mat0, inst_mat1, inst_mat2, inst_mat3);
gl_Position = model * vec4(position, 0.0, 1.0);
vs_color = vec4(color, 1.0);
}
@end
@fs fs
in vec4 vs_color;
out vec4 frag_color;
void main() {
frag_color = vs_color;
}
@end
@program quad vs fs