karts/basic.vert.glsl
2025-02-16 11:28:18 +13:00

14 lines
292 B
GLSL

#version 460 core
layout (location = 0) in vec4 attr_pos;
layout (location = 1) in vec2 attr_texcoord;
out vec4 vert_color;
out vec2 vert_texcoord;
uniform mat4 model;
uniform mat4 viewproj;
void main() {
vert_texcoord = attr_texcoord;
gl_Position = viewproj * model * attr_pos;
}