karts/basic.frag.glsl

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2025-02-16 11:28:18 +13:00
#version 460 core
in vec2 vert_texcoord;
out vec4 frag_color;
uniform sampler2D tex;
void main() {
frag_color = texture(tex, vert_texcoord);
if(frag_color.a < 0.1) discard;
}