#include #include #include #include void framebuffer_size_callback(GLFWwindow* window, int width, int height) { glViewport(0, 0, width, height); } void process_input(GLFWwindow *window) { if(glfwGetKey(window, GLFW_KEY_ESCAPE) == GLFW_PRESS) glfwSetWindowShouldClose(window, GLFW_TRUE); } void init_glfw(int major, int minor) { if(!glfwInit()) { fprintf(stderr, "Failed to initialize GLFW\n"); exit(-1); } glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, major); glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, minor); glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); } GLFWwindow* create_window(int width, int height, const char* title) { GLFWwindow* window = glfwCreateWindow(width, height, title, NULL, NULL); if(!window) { fprintf(stderr, "Failed to create GLFW window\n"); glfwTerminate(); exit(-1); } glfwMakeContextCurrent(window); glfwSetFramebufferSizeCallback(window, framebuffer_size_callback); if (!gladLoadGL((GLADloadfunc)glfwGetProcAddress)) { fprintf(stderr, "Failed to initialize GLAD\n"); exit(-1); } glViewport(0, 0, width, height); return window; } int main() { init_glfw(4, 6); GLFWwindow* window = create_window(800, 600, "gearlib"); while (!glfwWindowShouldClose(window)) { process_input(window); glClearColor(0.2f, 0.3f, 0.3f, 1.0f); glClear(GL_COLOR_BUFFER_BIT); glfwSwapBuffers(window); glfwPollEvents(); } glfwTerminate(); return 0; }