gearlib/include/types.h

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#ifndef __TYPES_H__
#define __TYPES_H__
#include <opengl.h>
typedef GLFWwindow* Window;
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typedef struct {
float x, y;
} float2;
typedef struct {
float x, y, z;
} float3;
typedef struct {
float x, y, z, w;
} float4;
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#endif