74 lines
1.9 KiB
Makefile
74 lines
1.9 KiB
Makefile
BINARY=gear
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SHADERC=sokol-shdc
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CFLAGS=-I. -Iinclude -Wall -Wextra -Werror -Wno-header-guard -Wno-comment -g
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LDFLAGS=-g
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SHADER_FLAGS=--slang glsl430:hlsl5:metal_macos
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C_FILES=$(shell find -L * -type f -name '*.c')
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C_OBJ=$(C_FILES:.c=.o)
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SHADER_FILES=$(shell find -L * -type f -name '*.glsl')
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SHADER_OBJ=$(SHADER_FILES:.glsl=.glsl.h)
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RESOURCES_DIR=res
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RESOURCES_OBJ=$(RESOURCES_DIR)/res.o
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RESOURCES_H=include/gear/resources.h
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RESOURCE_FILES=$(shell find -L $(RESOURCES_DIR) -type f -not -wholename $(RESOURCES_OBJ))
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ifeq ($(CC), gcc)
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CFLAGS += -Wno-use-after-free
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endif
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ifeq ($(OS), Windows_NT)
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CFLAGS += -DSOKOL_D3D11 -D_CRT_SECURE_NO_WARNINGS
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BINARY := $(BINARY).exe
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else
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UNAME_S := $(shell uname -s)
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ifeq ($(UNAME_S), Linux)
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CFLAGS += -DSOKOL_GLCORE
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LDFLAGS += $(shell pkg-config --libs x11 xi xcursor gl) -ldl -pthread -lm -lasound
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endif
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ifeq ($(UNAME_S), Darwin)
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CFLAGS += -DSOKOL_METAL
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LDFLAGS += -framework Cocoa -framework QuartzCore -framework Metal -framework MetalKit -framework AudioToolbox
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OBJC_FILES=$(shell find -L * -type f -name '*.m')
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OBJC_OBJ=$(OBJC_FILES:.m=.o)
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endif
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endif
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.PHONY: shaders resources
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$(BINARY): shaders resources $(RESOURCES_OBJ) $(C_OBJ) $(OBJC_OBJ)
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$(CC) $(C_OBJ) $(OBJC_OBJ) $(RESOURCES_OBJ) $(LDFLAGS) -o $(BINARY)
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shaders: $(SHADER_OBJ)
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@echo Shaders compiled
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resources:
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$(LD) -r -b binary -o $(RESOURCES_OBJ) $(RESOURCE_FILES)
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@echo "#ifndef __G_RESOURCES_H__" > $(RESOURCES_H)
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@echo "#define __G_RESOURCES_H__" >> $(RESOURCES_H)
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@nm -j $(RESOURCES_OBJ) | awk '{ print "extern char " $$0 "[];" }' >> $(RESOURCES_H)
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@echo "#endif" >> $(RESOURCES_H)
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@echo Resources compiled
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%.glsl.h: %.glsl
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$(SHADERC) --input $< --output $@ $(SHADER_FLAGS)
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%.o: %.c
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$(CC) -o $@ -c $< $(CFLAGS)
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%.o: %.m
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$(CC) -o $@ -c $< $(OBJC_FLAGS) $(CFLAGS)
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run: $(BINARY)
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./$(BINARY)
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bear: clean
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bear -- $(MAKE) $(BINARY)
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clean:
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rm -rf $(C_OBJ) $(OBJC_OBJ) $(SHADER_OBJ) $(RESOURCES_OBJ) $(RESOURCES_H) $(BINARY)
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