gear/src/gl_opengl.h
2024-09-08 18:03:02 +12:00

191 lines
7 KiB
C++

/* Emacs style mode select -*- C++ -*-
*-----------------------------------------------------------------------------
*
*
* PrBoom: a Doom port merged with LxDoom and LSDLDoom
* based on BOOM, a modified and improved DOOM engine
* Copyright (C) 1999 by
* id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
* Copyright (C) 1999-2000 by
* Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
* Copyright 2005, 2006 by
* Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* DESCRIPTION:
* Thanks Roman "Vortex" Marchenko
*---------------------------------------------------------------------
*/
#ifndef _GL_OPENGL_H
#define _GL_OPENGL_H
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#define USE_VERTEX_ARRAYS
//#define USE_VBO
#include <SDL.h>
#include <SDL_opengl.h>
#if SDL_VERSION_ATLEAST(1, 3, 0)
#if defined(__MACOSX__)
#include <OpenGL/gl.h> /* Header File For The OpenGL Library */
#include <OpenGL/glu.h> /* Header File For The GLU Library */
#elif defined(__MACOS__)
#include <gl.h> /* Header File For The OpenGL Library */
#include <glu.h> /* Header File For The GLU Library */
#else
#include <GL/gl.h> /* Header File For The OpenGL Library */
#include <GL/glu.h> /* Header File For The GLU Library */
#endif
#endif
#include "doomtype.h"
#if !defined(GL_DEPTH_STENCIL_EXT)
#define GL_DEPTH_STENCIL_EXT 0x84F9
#endif
#define isExtensionSupported(ext) strstr(extensions, ext)
//e6y: OpenGL version
typedef enum {
OPENGL_VERSION_1_0,
OPENGL_VERSION_1_1,
OPENGL_VERSION_1_2,
OPENGL_VERSION_1_3,
OPENGL_VERSION_1_4,
OPENGL_VERSION_1_5,
OPENGL_VERSION_2_0,
OPENGL_VERSION_2_1,
} glversion_t;
extern int gl_version;
extern int GLEXT_CLAMP_TO_EDGE;
extern int gl_max_texture_size;
extern SDL_PixelFormat RGBAFormat;
// obsolete?
extern int gl_use_paletted_texture;
extern int gl_use_shared_texture_palette;
extern int gl_paletted_texture;
extern int gl_shared_texture_palette;
extern dboolean gl_ext_texture_filter_anisotropic;
extern dboolean gl_arb_texture_non_power_of_two;
extern dboolean gl_arb_multitexture;
extern dboolean gl_arb_texture_compression;
extern dboolean gl_ext_framebuffer_object;
extern dboolean gl_ext_packed_depth_stencil;
extern dboolean gl_ext_blend_color;
extern dboolean gl_use_stencil;
extern dboolean gl_ext_arb_vertex_buffer_object;
extern dboolean gl_arb_pixel_buffer_object;
extern dboolean gl_arb_shader_objects;
// obsolete?
extern PFNGLCOLORTABLEEXTPROC GLEXT_glColorTableEXT;
extern PFNGLBINDFRAMEBUFFEREXTPROC GLEXT_glBindFramebufferEXT;
extern PFNGLGENFRAMEBUFFERSEXTPROC GLEXT_glGenFramebuffersEXT;
extern PFNGLGENRENDERBUFFERSEXTPROC GLEXT_glGenRenderbuffersEXT;
extern PFNGLBINDRENDERBUFFEREXTPROC GLEXT_glBindRenderbufferEXT;
extern PFNGLRENDERBUFFERSTORAGEEXTPROC GLEXT_glRenderbufferStorageEXT;
extern PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC GLEXT_glFramebufferRenderbufferEXT;
extern PFNGLFRAMEBUFFERTEXTURE2DEXTPROC GLEXT_glFramebufferTexture2DEXT;
extern PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC GLEXT_glCheckFramebufferStatusEXT;
extern PFNGLDELETEFRAMEBUFFERSEXTPROC GLEXT_glDeleteFramebuffersEXT;
extern PFNGLDELETERENDERBUFFERSEXTPROC GLEXT_glDeleteRenderbuffersEXT;
/* ARB_multitexture command function pointers */
extern PFNGLACTIVETEXTUREARBPROC GLEXT_glActiveTextureARB;
extern PFNGLCLIENTACTIVETEXTUREARBPROC GLEXT_glClientActiveTextureARB;
extern PFNGLMULTITEXCOORD2FARBPROC GLEXT_glMultiTexCoord2fARB;
extern PFNGLMULTITEXCOORD2FVARBPROC GLEXT_glMultiTexCoord2fvARB;
extern PFNGLBLENDCOLOREXTPROC GLEXT_glBlendColorEXT;
/* ARB_texture_compression */
extern PFNGLCOMPRESSEDTEXIMAGE2DARBPROC GLEXT_glCompressedTexImage2DARB;
/* VBO */
extern PFNGLGENBUFFERSARBPROC GLEXT_glGenBuffersARB;
extern PFNGLDELETEBUFFERSARBPROC GLEXT_glDeleteBuffersARB;
extern PFNGLBINDBUFFERARBPROC GLEXT_glBindBufferARB;
extern PFNGLBUFFERDATAARBPROC GLEXT_glBufferDataARB;
/* PBO */
extern PFNGLBUFFERSUBDATAARBPROC GLEXT_glBufferSubDataARB;
extern PFNGLGETBUFFERPARAMETERIVARBPROC GLEXT_glGetBufferParameterivARB;
extern PFNGLMAPBUFFERARBPROC GLEXT_glMapBufferARB;
extern PFNGLUNMAPBUFFERARBPROC GLEXT_glUnmapBufferARB;
/* GL_ARB_shader_objects */
#ifdef USE_SHADERS
extern PFNGLDELETEOBJECTARBPROC GLEXT_glDeleteObjectARB;
extern PFNGLGETHANDLEARBPROC GLEXT_glGetHandleARB;
extern PFNGLDETACHOBJECTARBPROC GLEXT_glDetachObjectARB;
extern PFNGLCREATESHADEROBJECTARBPROC GLEXT_glCreateShaderObjectARB;
extern PFNGLSHADERSOURCEARBPROC GLEXT_glShaderSourceARB;
extern PFNGLCOMPILESHADERARBPROC GLEXT_glCompileShaderARB;
extern PFNGLCREATEPROGRAMOBJECTARBPROC GLEXT_glCreateProgramObjectARB;
extern PFNGLATTACHOBJECTARBPROC GLEXT_glAttachObjectARB;
extern PFNGLLINKPROGRAMARBPROC GLEXT_glLinkProgramARB;
extern PFNGLUSEPROGRAMOBJECTARBPROC GLEXT_glUseProgramObjectARB;
extern PFNGLVALIDATEPROGRAMARBPROC GLEXT_glValidateProgramARB;
extern PFNGLUNIFORM1FARBPROC GLEXT_glUniform1fARB;
extern PFNGLUNIFORM2FARBPROC GLEXT_glUniform2fARB;
extern PFNGLUNIFORM1IARBPROC GLEXT_glUniform1iARB;
extern PFNGLGETOBJECTPARAMETERFVARBPROC GLEXT_glGetObjectParameterfvARB;
extern PFNGLGETOBJECTPARAMETERIVARBPROC GLEXT_glGetObjectParameterivARB;
extern PFNGLGETINFOLOGARBPROC GLEXT_glGetInfoLogARB;
extern PFNGLGETATTACHEDOBJECTSARBPROC GLEXT_glGetAttachedObjectsARB;
extern PFNGLGETUNIFORMLOCATIONARBPROC GLEXT_glGetUniformLocationARB;
extern PFNGLGETACTIVEUNIFORMARBPROC GLEXT_glGetActiveUniformARB;
extern PFNGLGETUNIFORMFVARBPROC GLEXT_glGetUniformfvARB;
#endif
void gld_InitOpenGL(dboolean compatibility_mode);
//states
void gld_EnableTexture2D(GLenum texture, int enable);
void gld_EnableClientCoordArray(GLenum texture, int enable);
void gld_EnableMultisample(int enable);
typedef enum
{
TMF_MASKBIT = 1,
TMF_OPAQUEBIT = 2,
TMF_INVERTBIT = 4,
TM_MODULATE = 0,
TM_MASK = TMF_MASKBIT,
TM_OPAQUE = TMF_OPAQUEBIT,
TM_INVERT = TMF_INVERTBIT,
//TM_INVERTMASK = TMF_MASKBIT | TMF_INVERTBIT
TM_INVERTOPAQUE = TMF_INVERTBIT | TMF_OPAQUEBIT,
} tex_mode_e;
void SetTextureMode(tex_mode_e type);
#endif // _GL_OPENGL_H