gear/shaders/shader.glsl
2024-08-31 17:42:56 +12:00

30 lines
378 B
GLSL

@vs vs
in vec4 pos;
in vec4 color0;
in vec2 texcoord0;
out vec2 uv;
out vec4 color;
void main() {
gl_Position = pos;
uv = texcoord0;
color = color0;
}
@end
@fs fs
uniform texture2D tex;
uniform sampler smp;
in vec2 uv;
in vec4 color;
out vec4 frag_color;
void main() {
frag_color = texture(sampler2D(tex, smp), uv) * color;
}
@end
@program triangle vs fs