30 lines
378 B
GLSL
30 lines
378 B
GLSL
@vs vs
|
|
in vec4 pos;
|
|
in vec4 color0;
|
|
in vec2 texcoord0;
|
|
|
|
out vec2 uv;
|
|
out vec4 color;
|
|
|
|
void main() {
|
|
gl_Position = pos;
|
|
uv = texcoord0;
|
|
color = color0;
|
|
}
|
|
@end
|
|
|
|
@fs fs
|
|
uniform texture2D tex;
|
|
uniform sampler smp;
|
|
|
|
in vec2 uv;
|
|
in vec4 color;
|
|
out vec4 frag_color;
|
|
|
|
void main() {
|
|
frag_color = texture(sampler2D(tex, smp), uv) * color;
|
|
}
|
|
@end
|
|
|
|
@program triangle vs fs
|
|
|