#include #include g_renderer* g_renderer_create(g_color clear_color) { sg_color_attachment_action color_action = { .load_action = SG_LOADACTION_CLEAR, .clear_value = G_COLOR_TO_FLOAT_ARR(clear_color), }; g_renderer* renderer = calloc(1, sizeof(g_renderer)); if(renderer != NULL) { log_info("Renderer allocated successfully"); log_debug("Renderer pointer: %p", renderer); renderer->pass_action = (sg_pass_action){ .colors = { color_action, color_action, color_action, color_action }, .depth = { .load_action = SG_LOADACTION_CLEAR, .clear_value = 1.0f }, }; } else { log_fatal("Failed to allocate renderer"); exit(EXIT_FAILURE); } return renderer; }