@vs vs uniform vs_params { float rotation; }; in vec4 position; in vec4 color0; out vec4 color; void main() { gl_Position = position * vec4(rotation, 1, 1, 1); color = color0; } @end @fs fs in vec4 color; out vec4 frag_color; void main() { frag_color = color; } @end @program triangle vs fs