/*#include #include #include g_model* g_model_load(const char* filename) { fastObjMesh* mesh = fast_obj_read(filename); fastObjMaterial mat = mesh->materials[0]; g_vertex_vec vertices = { 0 }; printf("load: %d positions\n", mesh->position_count); for(sz i = 1; i < mesh->position_count; i++) { g_vertex vertex = { .x = mesh->positions[i * 3], .y = mesh->positions[i * 3 + 1], .z = mesh->positions[i * 3 + 2], .color = (g_color){ mat.Kd[0] * 255, mat.Kd[1] * 255, mat.Kd[2] * 255, 255 }, .u = mesh->texcoords[i * 2] * 32767, .v = mesh->texcoords[i * 2 + 1] * 32767 }; sl_vec_push(vertices, vertex); } g_index_vec indices = { 0 }; printf("load: %d indices\n", mesh->index_count); for(sz i = 0; i < mesh->index_count; i++) { printf("index (%u) points to\n", mesh->indices[i].p); sl_vec_push(indices, mesh->indices[i].p - 1); } return g_model_create(&vertices, &indices); }*/