big tidy
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6e9ca865f9
commit
83314c848f
11 changed files with 114 additions and 41 deletions
3
.clangd
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3
.clangd
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CompileFlags:
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Add: -ferror-limit=0
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18
src/graphics/renderer/create.c
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18
src/graphics/renderer/create.c
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#include <gear/graphics/renderer.h>
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g_renderer g_renderer_create(g_color clear_color) {
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g_renderer renderer;
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memset(&renderer, 0, sizeof(g_renderer));
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sg_color_attachment_action color_action = {
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.load_action = SG_LOADACTION_CLEAR,
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.clear_value = G_COLOR_TO_FLOAT_ARR(clear_color),
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};
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renderer.pass_action = (sg_pass_action){
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.colors = { color_action, color_action, color_action, color_action },
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.depth = { .load_action = SG_LOADACTION_CLEAR, .clear_value = 1.0f },
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};
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return renderer;
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}
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27
src/images/create.c
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27
src/images/create.c
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#include <gear/images.h>
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#include <string.h>
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g_image* g_image_create(u8* pixels, i32 width, i32 height) {
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g_image* p_image = calloc(1, sizeof(g_image));
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if (p_image != NULL) {
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p_image->width = width;
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p_image->height = height;
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p_image->channels = G_IMAGE_CHANNELS;
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p_image->pixels = pixels;
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}
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return p_image;
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}
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g_image* g_image_default() {
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g_image* p_image = calloc(1, sizeof(g_image));
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if(p_image != NULL) {
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p_image->width = G_IMAGE_MISSING_DIMENSIONS,
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p_image->height = G_IMAGE_MISSING_DIMENSIONS,
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p_image->channels = G_IMAGE_CHANNELS,
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p_image->pixels = calloc(1, G_IMAGE_MISSING_BYTESIZE);
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memcpy(p_image->pixels, G_IMAGE_MISSING_PIXELS, G_IMAGE_MISSING_BYTESIZE);
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}
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return p_image;
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}
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7
src/images/destroy.c
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7
src/images/destroy.c
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@ -0,0 +1,7 @@
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#include <gear/images.h>
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#include <stb/stb_image.h>
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void g_image_free(g_image* image) {
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stbi_image_free(image->pixels);
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free(image);
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}
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16
src/images/load.c
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16
src/images/load.c
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#include <gear/images.h>
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#include <stb/stb_image.h>
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g_image* g_image_load(const char* filename) {
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const i32 desired_channels = 4;
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i32 width, height, channels;
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stbi_set_flip_vertically_on_load(true);
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u8* pixels = stbi_load(filename, &width, &height, &channels, desired_channels);
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if(pixels == NULL) {
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return g_image_default();
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}
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return g_image_create(pixels, width, height);
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}
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52
src/main.c
52
src/main.c
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@ -1,3 +1,6 @@
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#include "gear/images.h"
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#include <gear/textures.h>
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#include <sokol/sokol_app.h>
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#include <sokol/sokol_gfx.h>
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#include <sokol/sokol_log.h>
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@ -5,18 +8,9 @@
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#include <slibs/slibs.h>
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#include <HandmadeMath/HandmadeMath.h>
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#define STB_IMAGE_IMPLEMENTATION
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#include <stb/stb_image.h>
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#include <stdio.h>
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#include <shaders/transform.glsl.h>
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static struct {
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sg_pipeline pip;
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sl_vec(sg_bindings*) bindings;
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sg_pass_action pass_action;
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} state;
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typedef struct {
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float x, y, z;
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@ -46,33 +40,16 @@ static void init(void) {
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sl_vec_push(state.bindings, bind);
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bind->vertex_buffers[0] = sg_make_buffer(&(sg_buffer_desc){
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.data = SG_RANGE(vertices),
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.label = "triangle-vertices"
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});
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bind->index_buffer = sg_make_buffer(&(sg_buffer_desc){
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.type = SG_BUFFERTYPE_INDEXBUFFER,
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.data = SG_RANGE(indices),
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.label = "triangle-indices"
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});
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int desired_channels = 4;
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int width, height, channels;
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stbi_set_flip_vertically_on_load(true);
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uint8_t* pixels = stbi_load("happi.jpg", &width, &height, &channels, desired_channels);
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bind->fs.images[SLOT_tex] = sg_make_image(&(sg_image_desc){
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.width = width,
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.height = height,
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.data.subimage[0][0] = {.ptr = pixels, .size = width * height * desired_channels},
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.label = "triangle-texture",
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.pixel_format = SG_PIXELFORMAT_RGBA8,
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});
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stbi_image_free(pixels);
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bind->fs.samplers[SLOT_smp] = sg_make_sampler(&(sg_sampler_desc){
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.label = "triangle-sampler",
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});
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g_texture* texture = g_texture_create(g_image_load("happi.jpg"));
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bind->fs.images[SLOT_tex] = texture->image;
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bind->fs.samplers[SLOT_smp] = texture->sampler;
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sg_shader shd = sg_make_shader(transform_shader_desc(sg_query_backend()));
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@ -83,7 +60,7 @@ static void init(void) {
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[ATTR_vs_pos].format = SG_VERTEXFORMAT_FLOAT3,
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[ATTR_vs_color0].format = SG_VERTEXFORMAT_UBYTE4N,
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[ATTR_vs_texcoord0].format = SG_VERTEXFORMAT_SHORT2N,
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}
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},
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},
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.index_type = SG_INDEXTYPE_UINT16,
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.cull_mode = SG_CULLMODE_BACK,
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@ -91,12 +68,7 @@ static void init(void) {
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.compare = SG_COMPAREFUNC_LESS_EQUAL,
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.write_enabled = true,
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},
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.label = "triangle-pipeline",
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});
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state.pass_action = (sg_pass_action) {
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.colors[0] = { .load_action=SG_LOADACTION_CLEAR, .clear_value={0.2f, 0.4f, 0.3f, 1.0f } }
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};
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}
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float t = 0.0f;
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@ -104,19 +76,17 @@ float t = 0.0f;
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void frame(void) {
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t += sapp_frame_duration();
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printf("%f\n", 1.0f/sapp_frame_duration());
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sg_begin_pass(&(sg_pass){ .action = state.pass_action, .swapchain = sglue_swapchain() });
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sg_apply_pipeline(state.pip);
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HMM_Mat4 view = HMM_Translate(HMM_V3(0.0f, 0.0f, -3.0f));
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HMM_Mat4 projection = HMM_Perspective_RH_NO(HMM_AngleDeg(45.0f), sapp_widthf() / sapp_heightf(), 0.1f, 100.0f);
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HMM_Mat4 view_proj = HMM_MulM4(projection, view);
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HMM_Mat4 view_proj = HMM_Mul(projection, view);
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for(size_t i = 0; i < state.bindings.size; i++) {
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HMM_Mat4 model = HMM_Rotate_RH(HMM_AngleDeg(-55.0f), HMM_V3(1.0f, 0.0f, 0.0f));
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model = HMM_MulM4(model, HMM_Rotate_RH(HMM_AngleDeg(sin(t * 2) * 10), HMM_V3(0.0f, 0.2f, 0.0f)));
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HMM_Mat4 mvp = HMM_MulM4(view_proj, model);
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model = HMM_Mul(model, HMM_Rotate_RH(HMM_AngleDeg(sin(t * 2) * 10), HMM_V3(0.0f, 0.2f, 0.0f)));
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HMM_Mat4 mvp = HMM_Mul(view_proj, model);
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vs_params_t params = {
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.mvp = mvp,
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1
src/renderer.c
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1
src/renderer.c
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#include <gear/graphics/renderer.h>
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29
src/textures/create.c
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29
src/textures/create.c
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#include <gear/textures.h>
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#include <gear/images.h>
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g_texture* g_texture_create(g_image* image) {
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sg_image sg_img = sg_make_image(&(sg_image_desc){
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.width = image->width,
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.height = image->height,
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.data.subimage[0][0] = {
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.ptr = image->pixels,
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.size = image->width * image->height * image->channels
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},
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.pixel_format = SG_PIXELFORMAT_RGBA8 // has to be used for opengl support
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});
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g_image_free(image);
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sg_sampler sg_samp = sg_make_sampler(&(sg_sampler_desc){
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.min_filter = SG_FILTER_LINEAR,
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.mag_filter = SG_FILTER_LINEAR
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});
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g_texture* texture = calloc(1, sizeof(g_texture));
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if(texture != NULL) {
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texture->image = sg_img;
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texture->sampler = sg_samp;
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}
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return texture;
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}
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2
src/thirdparty/stb/stb_image.c
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2
src/thirdparty/stb/stb_image.c
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#define STB_IMAGE_IMPLEMENTATION
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#include <stb/stb_image.h>
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