gear/src/ui/console/create.c

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2024-08-31 17:42:56 +12:00
#include "log.c/log.h"
#include <gear/ui/gui.h>
#include <gear/ui/console.h>
void log_callback(log_Event* event) {
char* formatted_input;
vasprintf(&formatted_input, event->fmt, event->ap);
char* formatted;
sz len = asprintf(&formatted, "%s\n", formatted_input);
free(formatted_input);
g_console* console = event->udata;
for(sz i = 0; i < len; i++) {
sl_vec_push(console->output, formatted[i]);
}
free(formatted);
}
g_gui_layer* g_console_create() {
g_console* console = calloc(1, sizeof(g_console));
if(console != NULL) {
log_info("Console allocated successfully");
log_debug("Console pointer: %p", console);
console->input = (sl_string){
.data = malloc(1),
.size = 0,
.capacity = 1
};
console->output = (sl_string){
.data = malloc(1),
.size = 0,
.capacity = 1
};
} else {
log_fatal("Failed to allocate console");
exit(EXIT_FAILURE);
}
log_add_callback(log_callback, console, LOG_INFO);
g_gui_layer* layer = calloc(1, sizeof(g_gui_layer));
layer->name = "Console";
layer->draw = g_console_draw;
layer->data = console;
return layer;
}