12 lines
218 B
GLSL
12 lines
218 B
GLSL
#version 460
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layout(location = 0) in vec3 aPos;
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layout(location = 1) in vec3 aColor;
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layout(location = 0) out vec4 vertColor;
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void main() {
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vertColor = vec4(aColor, 1.0f);
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gl_Position = vec4(aPos, 1.0f);
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}
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