brimstone/shaders/basic.frag
2024-11-10 10:04:32 +13:00

13 lines
276 B
GLSL

#version 460
layout(location = 0) in vec4 vertColor;
layout(location = 1) in vec2 vertTexCoords;
layout(location = 0) out vec4 fragColor;
layout(set = 2, binding = 0) uniform sampler2D Sampler;
void main() {
fragColor = texture(Sampler, vertTexCoords) * vertColor;
}