brimstone/shaders/basic.frag
2024-11-18 21:52:30 +13:00

11 lines
237 B
GLSL

#version 460
layout(location = 0) in vec2 vertTexCoords;
layout(location = 0) out vec4 fragColor;
layout(set = 2, binding = 0) uniform sampler2D textureSampler;
void main() {
fragColor = texture(textureSampler, vertTexCoords);
}